Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Download GZDoom or something.
I'd recommend sticking to the featured mods list; which are manually curated by the devs, or using the Google Drive link linked in the below thread for a list of mods that are sure to work with the remaster (make sure to pay attention to the uploader):
https://www.doomworld.com/forum/topic/147219-nightdives-doom-curated-community-list-of-classic-doom-mods/
It's in the mod database because anyone can upload anything and as of now Nightdive doesn't have any moderation going through and making sure everything works
*Putting aside that due to that aforementioned clean room approach, the Boom/MBF/MBF21 compatibility has some issues and isn't perfect.
I could swear I read somewhere they used some open-source code to implement the PrBoom compatibility rather than completely emulating it
Using someone else's clean room reverse-engineering is a really weird shortcut, I wonder if Bethesda gave them way to short a deadline to have the remaster launched