DOOM + DOOM II

DOOM + DOOM II

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zinger_ghretzel 23 AGO 2024 a las 10:32 p. m.
DOOM + DOOM II (2024). Sound Options Explanation.
Is there a source where I can get a full explanation about the sound options (FM synth, original, DMX, MIDI synth, etc)?

Anyone who understands these options well?

Greetings and thanks.

By the way… The remix version sounds truly spectacular !!!
Última edición por zinger_ghretzel; 25 AGO 2024 a las 4:58 p. m.
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benakenobi 8 ENE a las 11:51 p. m. 
Publicado originalmente por SovietBowl:
"MIDI Synth" uses a soundfont based off the 'microsoft gs wavetable synth'
No, that option uses a GUS ("Gravis Ultrasound") emulation through Timidity player and patches provided in the file common.kpf.
When you have that selected, and started the game, open console and you'll see game plays file with .tim extension, while FM synth options will play .mus files - these emulate OPL2/3 synth (like the Yamaha chips on Soundblaster family of soundcards).

Strictly speaking, there's no Microsoft General MIDI synth option at all in this rerelease, you could say that "Original" option is one because Microsoft General MIDI was based off Roland family of synth, but not exactly the SC-55 model used by Bob Prince for Doom.
So technically if you select "Original" you hear music (played as .ogg files) from games included here: Doom, Doom 2, Final Doom, NRFTL, Sigil and Legacy of Rust as you'd hear them played via "MS General MIDI" (roughly) yet with other music files (other wads) you'd hear music synthesized via "fallback" options: GUS emulation or OPL FM synth.
Última edición por benakenobi; 9 ENE a las 12:09 a. m.
Dragova 28 ENE a las 1:21 p. m. 
Publicado originalmente por benakenobi:
Strictly speaking, there's no Microsoft General MIDI synth option at all in this rerelease,

Yeah and without it, some wads music sounds broken, off key, or are missing instruments only present in that option. Modders worked with what they had and made some pretty damn good stuff even it didn't sound true to all the 5 people using the external hardware.

Other ports kept it in there as a fallback for this exact reason. Now Kex crew thinks they're too good for it? You cannot just rewrite history, a lot of wads are not going to sound right without it. Hell, it's the reason I still use other source ports over this when it comes to wads from the community.
About the missing Microsoft GS Wavetable Synth please contact the developers of KEX version
Grizzly 28 ENE a las 3:00 p. m. 
It should be noted that "DMX" is not just OPL3 but rather DMXOPL, a special "patchset" made by sneakernets/ConSiGno.
Última edición por Grizzly; 28 ENE a las 3:02 p. m.
Publicado originalmente por Grizzly:
It should be noted that "DMX" is not just OPL3 but rather DMXOPL, a special "patchset" made by sneakernets/ConSiGno.

Thank you! The sound fonts and different audio settings get confusing as heck sometimes
SovietBowl 8 FEB a las 9:25 a. m. 
Publicado originalmente por Grizzly:
It should be noted that "DMX" is not just OPL3 but rather DMXOPL, a special "patchset" made by sneakernets/ConSiGno.

Thanks for the correction, seems i overlooked this.
Assuming fm synth "original" refers to opl2, i'll be making a few edits.
Última edición por SovietBowl; 8 FEB a las 9:28 a. m.
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Publicado el: 23 AGO 2024 a las 10:32 p. m.
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