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Ein Übersetzungsproblem melden
"The players want freelook."
No, a small subset of the players want freelook. The vast majority of the classic Doom community disagrees with you and thinks you people are obnoxious and absurd. So you can stop lying.
Aww, so sad. Fortunately, the Doom franchise has been going strong for 30 years. We don't need you gaslighting whiners. Doom will be just fine. Thanks for the concern though. Bye now.
But when Capcom re-releases their classic games (like the Street Fighter classic collection), they're all completely faithful to the original games. So you're being dishonest right now. Your argument tactics are very weak and childish. You lie. You gaslight. And worst of all: you try to leverage an ultimatum on the Doom community: "Implement freelook or I'm not playing! We'll stop playing!" So narcissistic too. A franchise that is most likely OLDER THAN YOU, that has one of the largest fanbases in video game history, and you think a bunch of entitled zoomers boycotting the game will actually harm it. That is so adorable.
Anyways, no freelook for you. Have a nice day.
I trink you're acting on bad faith, and the Doom community it's strong to see what do you really want to do, and that is to farm points and clout.
Rejoins the argument and goes on to then post:
They're not going to add freelook to the official port that is a faithful recreation of the original game, how the original game was designed.
Just let it go and play the community soruceports.
Please highlight the additions that alter the original gameplay directly?
New music/UI doesn't count, nor does not using 320x200 resolution. The weapon wheel doesn't work here either as to my knowledge, it's mainly focused for console players. I've even seen no freelook whiners hyperfocus on text-to-speech which is some serious arm crippling reach, also doesn't apply here.
Using the mouse was new to me when I loaded this up!
That aside, I do miss using the Ins+Del to rarely take a look around [Or using ALT + Arrows to Strafe] but that wasn't Original Doom.
Heretic FIRST introduced the Looking UP/DOWN in the Doom Engine.
I'd say I used it more in Duke 3D to checkout building tops for openings or to checkout them Strippers. You'd often never know unless you somehow wound up within screen view of things if you didn't peek. I don't remember if Blood, Hexen or Shadow Warrior had the same ability though. It looked god awful on them CRTs rofl!
Thanks for the post. Brought back some fun memories. "Shake It Baby!"
A Weapon Wheel would be like in Doom 2016 and Eternal.
And you still haven't backed any of your claims.