Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Zdoom fixed it, but the point of this port isn't to recreate Zdoom.
I get wanting to make the game as close to vanilla as possible but stuff like demons not acting like they're supposed to detracts from the experience immensely for me.
DSDA-Doom certaintly didn't fix it. That I can tell.
EDIT: Nah, that bug is still present in Crispy Doom.
This bug WAS patched in Crispy Doom, yet remains on DOOM + DOOM II. Why they didn't patch this is beyond me.
Bug is still alive and well in Crispy Doom. Which doesn't surprise me as fixing that kind of bug would break demo compatibility.
Because they're not recreating CrispyDoom, or zDoom. They're porting their original games. Like a lot of modern ports these days, leaving bugs in is a bit of fun for people who played them way back in the 90's. For example, Command and Conquier Remastered deliberately building bugs into the Remaster that were in the originals.
There’s also “Demo compatibility” as well, basically if these levels changed, even in the slightest, then it would break many years worth of demo replays for PC users.
https://www.youtube.com/watch?v=cJRVM-MHJdI