DOOM + DOOM II

DOOM + DOOM II

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vacarotti Aug 21, 2024 @ 2:32pm
VOXEL support
As KEX engine (the engine used in this sourceport) is the one used in the rerelease of BLOOD and that game used VOXELS, I wonder if somehow someone could make Cheello's (Daniel Peterson) Doom I and II voxel mods for GZDOOM work in this rerelease.

Does anybody know anything about how this could be implemented?
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Showing 1-4 of 4 comments
Seamus Aug 21, 2024 @ 2:42pm 
Build and doom are entirely different engines. Kex is wrapped around those engines as a translation layer.

voxel doom requires features from gzdoom that ONLY exist in gzdoom.

No, it can't be implemented.
vacarotti Aug 21, 2024 @ 3:34pm 
oh, I understand.

That's a bit of a pity, although this rerelease is pretty spot on nevertheless
RMJ Aug 23, 2024 @ 6:10am 
Yeah its really a shame, because Voxel takes sprites to the next level, literally 2 dimension into the 3 dimension.
Deus_nsf Aug 23, 2024 @ 6:32am 
Originally posted by Seamus:
Build and doom are entirely different engines. Kex is wrapped around those engines as a translation layer.

voxel doom requires features from gzdoom that ONLY exist in gzdoom.

No, it can't be implemented.

Are you sure about that though? Voxel Doom has a software mode.
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Showing 1-4 of 4 comments
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Date Posted: Aug 21, 2024 @ 2:32pm
Posts: 4