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No, i only make a question. Original Doom is not free look, levels is concept with no free look. Play the game with freelok is a cheat to you?
Sorry about my english
Look up/down is basically "free look", so as you can see, the main coder behind the game actually expected the community to come up with that.
freelook is fine,although I prefer to turn it off even in gzdoom...but jumping breaks the levels ,unless you're playing mods designed with jumping in mind
PS: I understand that vertical auto-aim doesn't works if you are too far but there aren't any really big map in Doom 1
Então eu decidie fazer o seguinte, no PC eu jogo com freelook e no Android eu jogo sem freelook haha.
I know it's difficult to get used to horizontal aiming, but after you get used to it, you'll find it more fun than free look.
Main article: Doom engine
Originally known as the "Doom engine", this engine powers the id Software games Doom (1993) and Doom II: Hell on Earth (1994). It was created by John Carmack, with auxiliary functions written by John Romero, Dave Taylor, and Paul Radek. Initially developed on NeXT computers, it was ported to MS-DOS for Doom's release and was later ported to several game consoles and operating systems.
The code was also reused for other titles, such as Heretic and Hexen: Beyond Heretic (both by Raven Software), and Strife: Quest for the Sigil (Rogue Entertainment).
id Tech 2
Main articles: Quake engine and Quake II engine
Previously known as "Quake engine" with its successor "Quake II engine", it was originally written to power 1996's Quake. It featured true 3D real-time rendering and is the first id Tech engine to use the client–server model.
The Quake engine was updated with a new executable titled QuakeWorld that contained code to enhance the networking capabilities of Quake in response to the demand for across-internet network games that arose as a result of Quake's usage of UDP for networking.
It was later updated again for the release of Quake II in 1997, with enhancements such as colored lighting and a new MD2 model format.[3]"
https://en.wikipedia.org/wiki/Id_Tech
For 'competitive' purposes (speedrunning mostly, idk much about deathmatch etiquette), the rules aim to keep the game as close to its original form as possible, so modernized features, including free-look, are considered cheating.
Also if you wanna play Deathmatch with the most vanilla feel there's Odamex, but Zandronum is more about modded multiplayer game