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The latest texture. The Elevator platform texture.
This is the same texture as above, but with some post-processing to add bump-mapping to some areas of the texture.
I still have a ton to do, but in the last year I have done so much.
I have still been plodding away and have released, and uploaded another in-game text video. It is E2M2 again, but with the latest textures, latest GZdoom engine, and the ketchup blood mod for fun gibbing!
http://steamcommunity.com/sharedfiles/filedetails/?id=958038121
That's great! Any idea how much is left? And is there a place to download link for the current version?
There isn't yet a download link. I am wanting to release a completed pack (Doom, Doom I Plutonia and Evilution, completely retextured). I am guessing I am about a third of the way there, and am still plodding away.
I have seen promising texture packs in the past die and I refuse to let this one join that list og abandoned projects, even with my health issues I still push forward and the project can only die if I die.
I plan on making a brightmap pack, after the texture pack is released, and maybe a shinemap pack too.
If my health gets too bad to continue, I will release what I did so someone else can finish it, but I want to get it finished myself and out to the world.
I integrated this copy into my Steam for Screen Shotting.
http://steamcommunity.com/sharedfiles/filedetails/?id=959038681
Full 2880x1620 version below
https://steamuserimages-a.akamaihd.net/ugc/847090015238820872/C05BE214CF2A8D168C6BA936265BBD446E2930F6/
Thank you, for your input.
I always welcome criticism, when kept constructive.
I am hoping to, one day work on an UltraHD Sprite Pack in the distant future. There is less of a clash on Risen3D port as the sprites are replaced with 3D models (although the models are crap IMHO)
One day I want to learn 3D Modelling, so I could do a model pack, and render out UltraHD sprites from those models for the GZDoom port as it has very limited model support that only works with hacked .DEF files
My dream is to modify enough resources to make it a remake and use the Doomsday or Risen3D ports, for Skyboxes and detailed 3D models, and redo the GUI and HUD in their entirely. I also plan on making a shinemap pack, and a brightmap pack, but Risen3D doesn't support brightmaps, so I will see if Doomsday does. That's my long term roadmap. I just hope I can keep going long enough to finish it. 2017 has been a bad year with my health.
I wish that could be the case, but unfortunaltely 2K is the max for Doom Textures. I will explain why.
I don't like using lossy, compressed JPEG textures in my pack, as I don't like the massive drop of quality for saving in filesize. I use uncompressed .PNG fles and some of those files also have transparency info, which imporves quality, but further increases the filesize of those textures in particular.
By the way, GZDoom has future plans to deprecate older OpenGL and even consider moving to Vulkan.
2K, 4K & 8K, are measured by height (Y axis), not width. The thought of 16K texture makes my brain hurt! Some textures are wider not just square and tall rectangle, so a wide one that is 8k in sise is 32768 width and 8192 height, which is overkill for a texture. as 4k that texture would be 16384x4096 and as the 2k ones I am making it would be 8192x2048. wether a texture is 1K, 2K, 4K or 8K, it is measured by height, as width varies too constantly. there are only a couple of textures that wide (4:1 ratio) as most wide ones are a 2:1 ratio (4096x2048, or in insane sizes, 8192x4096 and 16384,8192).
So my post was to explain, that a 4K texture pack would be unfeasable and an 8K texture pack would be impossible.
P.S. I'd love GZdoom to go to Vulkan, as there would be more wiggle room for texture size, which would allow me to make even bigger textures for games like Heretic, Hexen and Strife, if I'm not burned out after finishing the Doom Texture pack I am working on.