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- 7/24/2022 - 0.99f - Added checking for duplicates on adding files to Prefab.
- Checking for duplicates setting saved to Settings file.
- Added prompt for removing files from the Prefab.
- Removing files from the Prefab setting saved to Settings file.
- Added a checkbox on Settings / Bookmarks tab to Autoload the last selected Prefab on startup.
- Autoload Prefab and last Prefab selected settings saved to Settings file.
- Removing files from the Prefab setting saved to Settings file.
- Shifted around some of the checkboxes on the Settings / Bookmarks tab for better organization.
- Fixed a bug where loading the Prefab selected would happen even if it was set to the default text of "(Prefab Name)". It couldn't load that, so it did nothing, which made it ultimately harmless. Now it won't even try which is even better.
- Fixed a bug where the program would prompt you to delete a file after hitting remove file from Prefab even if the current Prefab was empty.
- Added the following Menus
- Prefabs :
+ Import ZDL
- Added ability to import .ZDL files. This will also allow the user to import the ZDL config data for the IWAD and SourcePort associated with the ZDL file. It will prompt this immediately after loading the ZDL file.
If the name of the SourcePort in DMM is named the same as in ZDL, then it'll automatically switch to that SourcePort. Loading the ZDL config is an *optional* second step and can be cancelled without messing up the ZDL file having loaded.
After Importing the ZDL the Prefab and Prefab list must be saved to be reflected in the list.
Download :
https://www.evil-soft.com/games.html
- Fixed a bug where selecting Bookmark 1 from the menu "Bookmarks" -> "Go to Bookmark #1" would cause an out-of-bounds error.
- Fixed a bug where renaming either SourcePorts or Prefabs would report the wrong number if it was found in the list.
- Added Bookmark names to each Bookmark number in the "Bookmarks" menu.
- Added the Bookmark number you're adding to Add Bookmarks in the menu.
- Added ability to rename Bookmarks.
- Added the following Menus
- Bookmarks :
+ Rename Bookmark
- Added the SourcePort number and name to the "Source Ports" -> "Rename Source Port" menu prompt.
- Added the Prefab number and name to the "Prefabs" -> "Rename Prefab" menu prompt.
(You must download the program again to get this update)
- Fixed minor bug where removing a Bookmark was not reflected in the Bookmarks menu.
(You must download the program again to get this update)
- DIRs :
+ Mod Selection DIR
+ Select Mod File
- Changed keyboard shortcuts for the DIRs menu to allow for addition of the above menu options.
- Added Description for Prefab on Doom Settings tab.
(You must download again to get this update)
This release brought to you by the band Municipal Waste and the letter U. )
- Added Prefab altered notification for the fields on the Doom Settings tab
- Added Doom Command dropdown to more quickly add additional command line parameters for convenience.
(Download again to get this update)
https://youtu.be/oMchF3XeRD4
- On loading of Prefab, now loads the Batch file command for it if the file exists (Batch file has been created). If it doesn't, it just displays the current SourcePort command.
(Redownload to get this update)
I'd appreciate promoting this via social media etc.
Changelog :
- 8/4/2022 - 1.0 - Delete file from Prefab shortcut changed from Del to Shift-Del.
- Clear Prefab changed from Ctrl-X to Ctrl-Space.
- Doom Commands added starting with a '+' (IE - Console commands for the SourcePort) no longer add
a '-' before them.
- Added Doom Commands "Episode" and "Class". You'll have to close the program, delete the file
Doom_Commands.ini, and let it be recreated the next time it starts up to see this change.
Refer to the Doom Command line option list for more info :
+ https://www.doomworld.com/pageofdoom/parameter.html
<or>
+ https://zdoom.org/wiki/Command_line_parameters
<or>
+ https://doomwiki.org/wiki/Parameter
- Added Auto Prefab loading to Refresh.
- Fixed a bug where loading a new SourcePort wouldn't update the hover-over hints for the DIRs
of the shortcut buttons (Doom, Mods, Pwads).
- Added the following Menus
- Source Port :
+ Copy Source Port
+ Paste Source Port
Download :
https://www.evil-soft.com/games.html
The OSx version *is* being worked on, but I underestimated what garbage the OSx version of development tools are, so my ETA is now : It'll come out as soon as I can in aggregate withstand all the torture working with those tools are.
The Linux version will probably happen a lot faster once all that comes to pass.
Anyways, hope you guys are enjoying the Doom Mod Manager still. Happy Dooming!
😈🔫
It doesn't (& can't) make incompatible mods work together. That's not its aim. Its aim is to be an easy simple straightforward no-BS mod manager. It can output batch files so the launcher isn't technically even required to play mod combinations once they're made. The included readme explains more.
There was a discussion under the Doom II announcement of it [1] that also might shed some more light on the tail end of its development, completely converting one guy away from ZDL.
But, nothing more educational than just trying it! If you used ZDL prior, my bet is it'll be a noteworthy step up for you.
Please let me know what you think if you do. I welcome any constructive feedback.
[1] - https://steamcommunity.com/app/2300/discussions/0/3466100515574844789/
===========
- 1.0a - Slight interface improvement.
- Initial Unix/OSx shell implementation.
- Now Saves & loads the current Window Position
+=============================================================+
- 1.0b release :
- Now when Batch files are loaded the Batch Command area shows as whatever RGB color is set in Settings.ini. Controlled via button on "Settings / Bookmarks" tab in "Other Settings" section, "Batch File Found" color dialog.
- Added checkbox to turn the IWad On/Off in Batch file creation.
- IWad On/Off now saved with the Prefab
- Added textbox for the File parameter ("-file" in Doom) to be able to use the DMM with other programs, Source Ports, or Editors.
- File parameter now saved with the SourcePort.
- Space after the file command now needs to be *explicitly declared* (via CheckBox after) as this allows source ports with no space between the command and the file (EG - Eduke32) to work. Default file command if none is read from the SourcePort file is '-file ' (Doom format).
- Modifying any SourcePort field now shows as a change, denoted by the red '*' next to the SourcePort name.
- Added the following Menus
- Source Port :
+ New Source Port