Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
final and master levels are in doom 2 tho
Nah. Miss me with that junk.
Miss you, too.
But if you really want that, look up WadSmoosh. You can combine Doom 1, Doom 2, Final Doom, Master Levels, and even Sigil as well as No Rest for the Living, if you own Doom 3 BFG Edition. I couldn't say how mod support is. I also can't say if all those titles together would run well, but I'm sure a good source port should run it just fine.
Edit: BTW, saying there's no major change isn't true. Doom 2 improved a lot of functions over og Doom. Ultimate Doom can't handle the large sized maps, or the enemy count that Doom 2 is capable of. There's a fair amount of improvements. So basically they'd have to recreate Ultimate Doom with Doom 2 as the base. And they'd have to make the SSG inaccessible even when using cheats to avoid ruining the classic experience.
But, they could put them in a single package. Since all the games and all the mods all use almost exactly the same engine just with minor tweaks to it, and since the Unity ports already support DeHackEd lumps in wads, you could put them all in one package and select which one to play from a menu like the add-on menu, and it would adjust the engine to work exactly as it should for that particular game. Even without DeHackEd lump support, there would be methods to tell it how the engine should be configured for official wads.
This is already done with the official add-on system, it's why add-ons originally made for one game can be played in the other with exactly the same functionality -- otherwise demos would be desynchronizing from even the most subtle differences in the engines.
Putting them all in one package would streamline the configuration files too. But there might be drawbacks to having them in a single collection, I don't know. For consoles, I'd prefer if it was just one title though, since I can't copy config files or easily check which add-ons are downloaded to what game on Switch.
doom 2 only added the super shotgun and some new monsters that both could easily back-ported to doom 1 when they made ultimate doom. and the difference between doom 2 and final doom is nonexistent as they are already addons for doom 2 in the launcher.
it's not like itd be a tall order - modders are able to do it and do it seamlessly.
plus most doom 1 mods work in doom 2 and vice versa. they are *that* similar.
the one outliar in all this is doom 64. which i concede is actually different enough from its source to get its own release.
I legit have no idea where you got the wild idea it would be a bad thing.
"That dosen't make it right" is not an argument for anything unless you explain yourself.
seriously modders have already done it.
theres literally NO downside to this.
the only things doom 2 *actually* adds is the super shot gun, the mancubus, the hell knight, the pain elemental, the chaingunner, the revenant, and the arch-ville. most of those monsters are reskins, by the way. oh and the icon of sin, but that's just a wall with john romeros severed head for a brain.
*all* of which can be quite easily backported into doom 1.
it's literally doom 1 but with a few small but *very* important stuff slapped ontop of it.
doom 2 was made in a handful of months, by the way. with most of the work was making the maps, not the new assets.
this isn't to smack-talk the new additions doom 2 added. what was lacking in quantity made up for in quality. but in this day and age literally nothing would be wrong with releasing it all into one launcher. hell, you can even add the doom 2 stuff back into doom 1 like they should have done with ultimate doom. (which was ironically released after doom 2, yet had none of the new additions doom 2 had, despite having a new episode that would have benefitted them greatly)
Just no. That's absolutely not how I understood your point until then. That ain't a great idea.