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Both of those mods have a tremendous amount of DECORATE work in them, which is not supported by the new Bethesda port.
The way to play mods like that is pretty much exclusive to the GZDoom sourceport. Possibly Zandronum too but I'm not sure if it's compatible with those mods.
I think Doom4Vanilla would work with the Unity sourceport because all of the game changes are done via dehacked.