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"Sonic Adventure 2 is a bad game" says a very obvious hater who only sees the negatives, which perfectly describes what a perpetually arrogant CONTrarian you are.
While I would never put myself above modders and the works they've done, I can however say that I've been helping people out get more out of the official Unity port on PC (as well as helping newcomers with other guides I've written) and even helping the developers with constructive feedback and issue reporting on the Unity ports, which is contributing more the Doom community than some stuck-up, ungrateful loser like you Ikaruga who wants to circle-jerk source ports as the ONLY want to play these games and want to mess with the developer's original intentions with Thy Flesh Consumed because "it sucks" according to you. Also you couldn't be arsed to look such a mod up yourself with a simple Google search. Face it, you're just a delusional hater, Ikaruga, nothing more, nothing less.
I really appreciate these words, Snufflegrunt, I'm humbled, but there are other modders out there that deserve more recognition than I do.
As for the game you either go for DOS or for sourceports made by fans for fans, it's better for anybody.
Finally I could care less about "messing withthe developer's original intention" when it's not good (as much as I respect Romero as a mapper he really messed up E4M2 by putting it at the beginning).
So was this new official port since some Doom modders, such as Stephan Browning (Scuba Steve) for the widescreen assets, various modders giving Nerve the okay to curate their mods for console players to enjoy, Mike Rubits (sponge) for the post-launch efforts, Alex Mayfield (AlexMax) for the sub-frame interpolation feature, and even Chocolate Doom's developer Simon Howard (Fraggle) helped with getting DeHackEd implemented into the new Unity port, but here you are being yet another ungrateful ♥♥♥♥ about their efforts.
Go tell that to the Team Silent-era Silent Hill fans and let me know how well that works out for ya.
Dramamine, that's what Ikaruga has created.
Sorry for the late reply;
you are right that E4M3/M4 are very easy, but I would say that is actually the problem and not the difficulty of E4M2, I mean both E4M1/E4M6 are also a lot harder than E4M3/M4.
but then again, I don't really think E4M2 is that difficult to begin with, but that's a personal opinion.
Yes.
UV pistolstart saveless.
SIGIL is much more complicated