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Same as Chocolate Doom, but it uncaps the framerates, allows minor fixes (transparency, etc).
The only port that has pitch-perfect diminished lighting though is still Chocolate Doom. The game was clearly made in that resolution, so the shadow-banding effect looks most natural when it's chunky. Crispy Doom adds some weird artifacts with that effect, but it's nothing too drastic, just some areas looking "off" up close, like they're lit a bit too well compared to Chocolate.
Anyway, just use both and see what you like best. They're both fantastic ports. And even the snobbiest of hipsters won't care if you use a port that ups the game's resolution from 1993 to 1996 lol, you're gonna get the same experience.
Then again, the invisible demons are easier to see in Crispy doom....
That cuts it, beat Chocolate Doom on Nightmare without saves or you're a noob and nobody will ever take you seriously as a gamer again
I would repeat myself but G/Zdoom can be configured to remove the smooth and filters.
I also prefer gzdoom for mods to be honest
I started using crispy doom and it worked great at first but now the game is running too fast and sound effects are all wrong and music too fast. tried setting fps to 35 again but thats not doing anything
Sorry but GZDoom kinda sucks when it come to "Doom authenticity", it's great for mods and for having a more modern gameplay tho, it's just not classic Doom at all.