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They are moreso focusing on map building in the more modern form, I was meaning map building similar to what one can do in Doom Builder, but using Unreal Engine 4, and also not just flat textured walls like Doom's are, but more 3D, like i said, think 3D sector based mapping
And to momentarily move off topic, there is nothing wrong with my method of racing, I am an aggressive racer in strategy.
Anyways back on topic
That kind of possibility may only be decades away, I bet once 30k becomes mainstream and Actual photorealistic games release then a 4gb first room may be possible, but even I agree with you.
I just think that Sectordef/Linedef mapping like seen in Doom Builder was the best form of Game map making, it allowed a world of creativitiy in ways even Doom's Snapmap can't compete with.
True, but hey, there are guys out there who devote hours recreating stuff in new games, but then again that's just solid devotion on their part.
BSP, I will need to read up on that
And maybe except the Source Engine is not as........updated as Unreal Engine 4, Personally I would just like ID Tech 6 and go from there, but Bethesda really went wrong with making it so we cant use ID Tech 5 or 6.