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As for your question: no rules on whether or not you should beat it with mods. But if you found the game to be a bit tricky, you could download something like Russian Overkill, which gives you tons of powerful weapons. If you're interested in custom maps, Doom World is the best place. ModDB also has it's share of awesome maps though!
It keeps the original gameplay but adds more frames and makes it look better .
Many source ports such as ZDoom and GZDoom have default settings which can completely break vanilla difficulty in dark areas. They have pretty a pretty overwhelming amount of user options, which is awesome, but I don't suggest trying to configure the authentic experience for yourself until you know what you're supposed to be seeing. I primarily use GZDoom now, but it wasn't what I wanted for my first clears.
BFG Edition: near-vanilla, and very simple.
Chocolate Doom - near dead-vanilla, a hardcore emulation of the original software renderer, really fascinating stuff.
Beating this content will prepare you for the difficulty of most user mods.
Beating it in vanilla is sorta rites of passage. if you mouselooked on the DOOM II final boss, it would be zero challenge. Make us proud.
Reccomended Wads:
Ancient Aliens
Breach
Perdition's Gate
ZDCMP2
ChrisWAD
Winter's Fury
Japanese Community Project
anything by TEAM TNT
Mods:
Ketchup
As you can see I'm not terribly interested in overkill weapon mods like Project Brutality and Brutal Doom, but to each their own.
By the time you're loading these mods I think it's a good time to setup GZDoom. I highly reccomend running it in OpenGL with Dynamic Lights enabled.
https://www.youtube.com/watch?v=A_0hhmx01VE