King Arthur: Legends Rise

King Arthur: Legends Rise

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Stuck on Sidequests Ch. 4 & 5. Bugs?
In Ch. 5 I am on "Rise of the Dead" where I have to enter the Ancient Labyrinth, but there is a door in the way that is closed. I step on the platform in front of it, and my character says, "That's too much light." I have switched between all of my characters. None of them seem to be able to open it up. I saw a video where a person just walked in and the door was already opened, but I don't know how he got to that point.

Also in Ch. 5 there is an "Inner Tomb" branching path with a large pile of rocks in front. I can't push the rocks out of the way like other rocks. Don't know how to get past that.

In Ch. 4, Sherwood, there is a lake blocking the "Druid's lair." I also saw a video where a quest led to the totem beside the lake, but I have completed all quests I can and nothing like that pops up for me.

In the north Crystal Mines, there is a red energy shield blocking me from getting a chest. Again, I saw a video where the shield was no there before, but I don't know how the person made the shield disappear.

I have zero active quests in Sherwood, but there is an active yellow footprint pathing that keeps leading me to a dead end east of Stonehenge, but nothing is there. I've searched the entirety of both these zones several times, but have found nothing else to trigger.

Halp! Anyone else having problems like these?
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Showing 1-4 of 4 comments
Kabam Pinwheel Aug 28, 2023 @ 2:33pm 
For the platform in front of the door in Ch. 5, try experimenting with the number of heroes in your Adventuring party(Do you have 1, 2, or 3 in your group) instead of/alongside experimenting with who is in it ;)

For Chapter 4, check your quest inventory and see if there is a note you might not have read yet, this note should help you proceed to the Druid's (eventually). Getting across the water will also ultimately allow you to deal with the crystal mines.
Vigorous4play Aug 28, 2023 @ 8:00pm 
Originally posted by Kabam Pinwheel:
For the platform in front of the door in Ch. 5, try experimenting with the number of heroes in your Adventuring party(Do you have 1, 2, or 3 in your group) instead of/alongside experimenting with who is in it ;)

For Chapter 4, check your quest inventory and see if there is a note you might not have read yet, this note should help you proceed to the Druid's (eventually). Getting across the water will also ultimately allow you to deal with the crystal mines.
Ahhh TYVM!
Getn Brains Nov 16, 2024 @ 1:09am 
i get wanting to make a puzzle aspect but that type of ♥♥♥♥ is so lame.. same with the forcing u to use certain champs to get a chest .. a F******* uncommon or common.. cmon man
waramine Nov 19, 2024 @ 11:09am 
Originally posted by Kabam Pinwheel:
For the platform in front of the door in Ch. 5, try experimenting with the number of heroes in your Adventuring party(2 in your group)
That's it Thanks a lot !
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Showing 1-4 of 4 comments
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