Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, it's very unoptimized. It needs work, they know it, and a new file system for saves/loads would mean a few issues once the new system is implemented.
Thanks for replying.
At this moment there are up to 32 chunks, each of 256x256 3d columns, for each of that column there are "minZ", "maxZ", "type" & "slope" bytes, but exact mean of "type" & "slope" is not currently found.
So if would be more information, I will publish simple map editor script.
I have been experimenting and figured out as much. Just last night I got a program to generate a level. It would be quite possible to make a program that is just a 2D height map with surface texture that would then write that out as (1 lower than lowest height neighbor)(height)(surface)(slope). I'm looking at noise terrain generation and considering making a level generator but... we'll see.
Use Perilin noise, I may send you working lua script with it, or there are a classic C++ version on wikipedia.
But I stoped when was unable to load a generated level, I suppose there are 2 bytes with some crap zeroes somwhere.
Ya, Perlin seems like a good bet but I also found this[code.google.com] that I might play with first. Also, it seems the Monde_# files start off with two null bytes for some reason..
EDIT-
Oh, the Monde_# files are terrain, _Arbre are tree positions, _Doodads are crystal and start locations, and _Objects are entities like corruptron spawn, mines, and player spawn.
Most problems are arise because I didnt speak French ))
"Unity is so unity"