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These guys all carry the sacks, I have tried dropping those resourses in stockpiles, barrels, but they never drop anything, yet continue to wear the sack. If you select the crystal you can recall all workers and usually that makes them drop the sacks, but they still will goback to the sack and do nothing.
DEVS! Can you explain what this is about? Is the game only able to keep track of 4 workers? Is that why all the rest of the workers that I spawn become useless and refuse to work shortly or as soon as spawned?
Also experiencing alot of problems building near the crystal. Alot of the bricks that are build near the crystal cannot be removed. And i couldnt save my game aswell, another frustration. Hopefully the next patch will address some of these issues.
I allowed them all to be killed except for one sword and the game speed increased again, even upon spawning the same number of workers, archers and swords. Perhapse some inefficency withing the code for the bricktons. Somehow gaining lagg the longer the same brickton is in play. Just an idea. Good luck with it.
They seem to stop working after a little while. Ive tried changing their tasks. Ive tried deleting their tasks. The workers that refuse to work i can give move orders to, but wont do anything else. The game has so much potential, im sure youll figure out a work around. Perhapse refresh the worker object(clear all variables, etc) on a new task. Seems to be chunking alot of data for the one worker after a while. Good luck.