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The reality is, in most RTS games, resources are on a flat plane, even if they do not appear to be. In the case of Castle Story, this is not true. Trees and blocks are all in a three-dimensional grid. As such, "left-click worker, right-click resource" is too simplified for this game.
The introduction of a radial menu both causes and fixes issues.
The radial menu saves screen space by not adding a huge, ugly, two-dimensional UI on the screen at all times.
On the other hand, some have indeed pointed out that it is not intuitive unless explained.
In any case, if you have []constructive[/b] ideas about how it could be fixed, please feel free to share them.
- Keyboard shortcuts for the most important/commonly used functions.
- Tooltip shows the keyboard shutcut.
- Context Menus do not need need the mouse to be held down just to keep the menu open.
There are very few Radial Menu Implementations in the real world. This is by far the worst radial menu I have seen, implementation or concept. From what I've seen it neither saves space nor is easy to use, nor is intuitive.
One game that comes to mind that sort of effectively uses a radial menu, albeit you almost never use it because almost everything EXCEPT ONE THING is hot keyed (properly), would be Dungeon Defenders. However it would be nice if their radial menu implementation was more compact.
But it works and it doesn't require holding a key just to keep the menu open.
Building 3D Blocks in a 3D World is NOT new. There's only like 500+ games out there.
Hint. Most of them do it with far less clicking and far more intuitively.
Interaction surprsingly changes very little when going from 2D RTs to 3D RTS.
In the 2D World you have Hit Detection.
In the 3D world you also have HIT Detection.
It's not revolutionary, and it's not complicated. Most OGL/DX Engines at the most basic layer support it.
Just my personal opinion.
The game requires way too many clicks to do basic stuff. And to often it requires 3-7 attempts to get something right.
Most of what needs to be done in the game could be done by keyboard shortcuts or with far fewer clicks. If you don't believe me go play any 5 of the 500+ other voxel games out there. You're bound to run into one that gone "one thing right" and another that got something else right. The most successful ones will generally have gotten several things right.
1) Hold down the space bar + hold down the right mouse button = rotation.
2) hold down the space bar + hold down the left mouse button = move position.
3) hold down the space bar + wheel mouse up and down = zoom in and zoom out.
4) just move the mouse wheel up and down = up and down the point of view.
Hold down the right mouse button to bring up the radial menu, While holding down the right mouse button click with the left button in the options you want. Width, length and deep to achieve the desired effect and then you can release the right mouse button.
I am using the mouse and keyboard, just like Pep
You may love the controls and RSI WILL DEFINITELY LOVE THEM, but your fingers will NOT LOVE them or YOU.