Castle Story

Castle Story

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McC1oud Feb 21, 2016 @ 2:17pm
How do you use catapults these days?
I finnally figure out you need a bunch of metal and wood to construct. Now I am not sure how to operate it.
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Showing 1-11 of 11 comments
Jets63 Feb 21, 2016 @ 2:53pm 
Hi You need to make a barrel and load it into the catapult . Then left clik catapult to select , right click to aim. Then hold right click to open pie menu and select green check mark to fire.
76561198156013186 Feb 22, 2016 @ 9:00am 
Hi McC1oud,

First, you'll need to make a barrel. Afterwards, select a Bricktron and make it pick it up with the right button of your mouse. Then, use the right+click on the catapult so the Bricktron can drop the barrel on it. Select the catapult, choose your target by clicking the right button of your mouse. Finally, hold the right button of you mouse on the selected area and choose the fire button in the pie menu.

Ben
McC1oud Feb 23, 2016 @ 12:01am 
Thnx, while I have you one suggestion though. The catapult should have volume scope around it to detect barrels within say 10 game units and then have the operator auto reload. Have the volume scope controlled by the catapult itself which can then direct the operator where an available barrel is and go fetch it.

You know... to help prevent more bricktron ai bogging. =D
Last edited by McC1oud; Feb 23, 2016 @ 12:02am
Psygo Feb 23, 2016 @ 4:16am 
are catapults disabled online?
Devtron Feb 23, 2016 @ 5:01am 
Yeah the catapult has been in the game for a very long time and it could use some upgrades. Auto-reloading would be nice indeed :)

As for multiplayer, the catapult currently disabled right now. It should be enabled in an update by the time we enable pvp and/or invasion.
Last edited by Devtron; Feb 23, 2016 @ 6:28am
Originally posted by Devtron:
Yeah the catapult has been in the game for a very long time and it could use some upgrades. Auto-reloading would be nice indeed :)

As for multiplayer, yes it is currently disabled right now. It should be enabled in an update by the time we enable pvp and/or invasion.

An "undercover" dev[tron],eh?! Heh. (Sorry for being off topic, I just couldn't resist!)
76561198156013186 Feb 23, 2016 @ 6:52am 
Originally posted by McC1oud:
Thnx, while I have you one suggestion though. The catapult should have volume scope around it to detect barrels within say 10 game units and then have the operator auto reload. Have the volume scope controlled by the catapult itself which can then direct the operator where an available barrel is and go fetch it.

You know... to help prevent more bricktron ai bogging. =D

It's a good suggestion. If a Bricktron would be in the same range, I don't see why we couldn't enable this function. Then again, sometimes players use their barrels in another ways.

We can't assume that's what all of them want, which makes no automation process not necessarily a good solution. The catapult is a powerful weapon, so there is a "price to pay" for using it.
McC1oud Feb 23, 2016 @ 1:53pm 
Originally posted by Ben_SauropodStudio:

It's a good suggestion. If a Bricktron would be in the same range, I don't see why we couldn't enable this function. Then again, sometimes players use their barrels in another ways.

We can't assume that's what all of them want, which makes no automation process not necessarily a good solution. The catapult is a powerful weapon, so there is a "price to pay" for using it.

Oh not for autofire, just to reload. Limiting the scope allows players to stockpile them in another location so the catapult can not see them and therefore not assign the bricktron to go reload any outside of its radius.
76561198156013186 Feb 23, 2016 @ 2:05pm 
Hi again,

Yeah, I was talking about the reloading process. Sorry if I wasn't clear enough. But yeah, the scope of the catapult has no limits for now. We need to tweak it a little.

Ben
BorgoMadonno May 22, 2016 @ 10:27am 
Hi everybody,

I recently bought CS, I'm playing sanbox mode to learn everything I need to before starting Invasion mode. I need a little info:

I want to build catapult, I've got woods and bricks but when I try to build it, my guys stop at some point. After 24 planks and 2 stone bricks, they say "No matching resources".

I tried to cancel the build and do it again, three times, no results. What do I miss?
Thanks
Shatojon  [developer] May 24, 2016 @ 7:22am 
You might be needing metal, Borgo.

Send some Bricktrons in one of the mines. :)
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Date Posted: Feb 21, 2016 @ 2:17pm
Posts: 11