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Don't try and be a martyr Box, I respect you for it but we all know who is at fault here. None of us are under any illusion, Sauropod needs direction. This is one of the rare examples why a publisher can actually be a good thing. Just because the team is comprised of people who enjoy video games doesn't mean they will be good at making them if they have no business/organizational sense.
I honestly think Sauropod needs to look at hiring someone in to tell them what to do and when to do it by. We all love the Sauropod team for their passion regarding their game. No one can deny that they are fully committed. But they just have no clue on how to manage their time, resources and task priority. Two years down the line and we have a handful of changes. Entire movies and games are made in two years, engines can be written, that is half a degree and enough time to build 8 houses or an entire shopping mall. It is a flipping long time and nothing really to show for it.
In addition, yeah, some games are started and completed within 2 years, but the actual averages are pretty far from that. Minecraft was 2 and a half, though they've been working on it steadily since and is at more than 5 years now, Dwarf Fortress has been under development for over a decade, Banished was worked on for almost 5 years, KSP has been under development for about 3 and a half years, Project Zomboid has been going on since March of 2011, and there are a whole, whole lot more examples other than that. Pretty much the only time you see 2 years or less is on either, A, relatively simple games that don't take tons of programming, or B, AAA titles with dev teams numbering several hundred.
That's not to excuse our lack of content so far, btw. Yes, we need to start getting more stuff out, but we chose to focus on our base systems first. As I've said before, additional content is useless if the systems in place can't handle it.
We're using Trello, actually.
- You say that your sprint series is 4 sprints. If it is measures in 4's why don't you just class a sprint as the same length as 4, instead of calling them sprints but content is only released after 4? Dunno if that made sense, made sense in my head. :/
- You say the sprint series is ending on October 4th. Does that mean that the AI will be completed on October 4th or is there a chance that you will need to do another sprint (4sprints?) before it is finished?
Indeed the series is ending on the 4th. While we'd like to have the AI finished and ready to go then, that's not a promise. Things can always crop up on you, especially with something as complicated as a full AI rewrite. If we do need to sprint on it more to get it ready, it wouldn't be another 4 sprints.
I know this is off topic so I will be brief, but I have played them all and I reckon Black Flag was by far and away the best. Although i do like pirates lol.
Actually, it doesn't really matter what word he used. Management software or tracking software doesn't speed development. It helps to keep track of changes and keeps everybody on track. It doesn't magically increase production speed by 200%.
It's getting ridiculous how you are bashing Box when he is providing all of the input you need to your questions, except for an exact date for the next update. Which is completely acceptable (in my mind), especially for an indie development company.
Are you for real? Sure Box is doing lots of amazing work stalling... but what of the rest of them? C'mon, you figured out keyboards and steam, surely you aren't silly enough to blindly believe them when there is nothing to show for it. And there won't be for a REALLY fricken long time. Watch this space and wake up.
I'm looking at the calendar, but things are not lining up for me. The current sprint just ended Aug 22. You said there was a week of debug/planning time after each sprint. Then Oct 4th is the end of another sprint. What am I doing wrong here with that two week gap?
I'm not trying to support them, I haven't really been following the updates that they have been releasing. However, I do have to note that (A) getting other people to post in your support is a pretty strong claim to make without evidence. (2) Python, JavaScript, and other such scripting languages are WORLDS apart from the kind of programming needed for a decent size game. Even if you don't go down to C/C++ level you still need something like the C# that Unity uses which requires you to better know the underlying mechanics of HOW the computer is physically carrying out your commands to have any sort of efficiency. Stuff like memory management (sure C# has garbage collection but that's only collection, not management), not overloading pipelines, thread management and synchronization, etc.