Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One new military unite for each wave, make 8 knights first, then Arbalists
Good luck
Create a funil door way, where few knights can hold up to 30 corruptrons.
Make arrows fly over their heads and bring doom whit the alchemyst. But use the Alchemyst carefully, don't enabe Fire at Will whit him, choose the targets yourself, aim for enemy blobs.
Create high towers so your arches can see them comming from far.
Use the 'Mage' to heal your knights while they fight in the front line.
Good luck (I got to wave 73 whit that, but was too lag to keep whit)