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1. It's unpredictable for maps to have the same saves across multiple PCs.
2. It's possible maps may be corrupted on the clients' end due to said nature.
3. It's always a good idea to have 1 consistent map shared across multiplayer clients from the host.
4. US network sucks.
Yeah but this doesn't explain having to download the same map that all players have. I'm not talking about saved games, I understand downloading the hosts copy of that, but fresh games redownloading the same map we should all otherwise have seems silly and I can't understand it.
What I am assuming, is the maps aren't digitally signed. This means, there's nothing in the map file that the game can quickly check for validation for both clients, without worrying about any differences whatsoever. Note that any slight differences will break multiplayer games, so this validation has to be as perfect as it needs.
And you know how digitally signed maps are. If you tweak the map, even simply opening it, then saving it (changing the modified date), you break the map's validation, and that would needlessly complicate a lot more matters than they already have.
The developers are encouraging players to view the official maps via the in-game World Editor, so they can take inspirations from the official maps, and put the players' twists on their custom creations. (Mentioned in a prior livestream.) So, they don't put validations into the map, which means, simply letting the client download from 1 source will always be "perfect" for validation.
Hence you have to download maps every time.
Ah yes, the Unity Networking Services... We had lots of complaints about the Unity multiplayer services, and that's not unique to this game. It's part of the development on the Unity forums there.
Hopefully the developers address this.
There should be no need to redownload default maps if they're displayed as separate of user generated content.
Like I said, they are all assumptions. I have no idea what's going on behind the scenes, so you should take my assumption with a grain of salt.
This is a known issue. Sorry about that. We're looking into a fix now.