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https://www.youtube.com/watch?v=CCUHDuVCS_Q
Check these two links out :)
Thanks for still being in the community of Castle Story! :D
This is exactly what I was hoping for all along, though. This now makes wooden floors actually useful and allows us to create more compact structures without taking up so much ground. And yes, I realise the irony of building a 26x30 building in order to save space :)
Thank you kindly.
http://support.castlestory.net
I'm hoping to be able to use the Big Island map since none of the smaller ones offer flat ground to build on.
The thing, though, is I don't necessarily need a map that's flat as a sheet of paper. I just need one with enough land area to build a structure of this size without some part of it going off the island entirely, or into a tall. Most of the "regular" maps are built with fairly small "platforms." I'll have a look through the workshop, that just never occurred to me.
You can also try using the World Editor.
http://steamcommunity.com/sharedfiles/filedetails/?id=858003031
I believe this is about as good of a use of space as I can make it. Every stockpile can be accessed from at least two blocks, every path is at least two blocks wide and it can be built without requiring any scaffolding or additional architecture. I can't quite make this using the game's "proper" doors, bit I don't like the 3-block-tall rectangular doors anyway.
Here's how I built this: I start with the central staircase which is self-supporting and uses the stairs to let Bricktrons up. With the wood bracing, it allows a wood beam to extend all the way out to the freestanding double-columns. To build them, I build the inner one two blocks tall and the outer one one block tall. This allows Brictrons to use the outer column as a "step" in order to put the third block onto the inner column, which allows them to reach it from the beam extending out of the central staircase. I then build the exterior wall with a "brick wedge" missing so Bricktrons can use the missing bricks to climb. I only build the wall up to the second layer of bricks, whereupon Bricktrons can place down the third block in the wall-side columns. At that point, those columns can be reached from the double columns via a single beam, and from there Bricktrons can reach the exterior wall. With access to all parts of the site, Bricktrons can then build everything else without issue.
This is a ton of fun to do, and what I spent most of today doing - I got the warehouse up to the fourth floor now. I'm still having issues with Stockpiles, though - which ones the Bricktrons use and how much of a performance hit they create. I'll probably make a separate thread on AI and stockpiles. The above screenshot is from a Workshop map and not the Big Island, which undoubtedly helps.
Very awesome!
Share that savefile with me? :D
https://www.dropbox.com/s/m64s7u9k262hv2b/GOGO%205.zip?dl=0