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The devs are working on a newer game that's supposed to be similar to Firefall:
https://www.em8er.com/
I wouldn't hold my breath, its had many kickstarters so far but i haven't heard much about it recently.
Same dude who ran Firefall to ruin is running Ember.
Not to mention that individual patches are directly tied to paywalls since he's not willing to invest own capital into the game.
yes it is the same guy that was runing firefall when it was on beta
I don't put much faith in it either
Actually, the people who ran Firefall to ruin was the investor group The9. They took over in a big way and overruled all of Mark Kern's development goals sometime in beta. It was their heavy hand that ultimately killed FireFall as they tried to turn it into "WoW with guns." They ultimately fired everyone from Red5 and closed its doors for good. They are sitting on the IP for FireFall, so it will remain dead for the foreseeable future.
In contrast, Em8er is completely community funded and is based on Kern's original ideas and goals for FireFall. Because of The9 sitting on the IP for FireFall (all associated coding included), work on Em8er started from scratch. Development is slow going but it is definitely going. It's a very small team working on Em8er at present.
Any buyer probably would have had to start practically from scratch anyway. Even if The9 sold the IP for the peanuts it's worth, I doubt the buyer would inherit a license to the Offset Engine. But let's say they did. They'd have a game built on an obscure game engine more than a decade old that almost no one knows how to use, and those who do haven't used it in years. Some assets might be worth salvaging, but that's a big if.
What happen is Kern failed to run Red5 like an actually capable CEO by instead spending development money on spinoffs instead, cartoons, the stupid truck (US$8 million iirc, still didn't work), TV studio gear for a live action wtf. He also put in charge leads who were pretty useless (though not all) as despite all the years of development no one put in pipelines to get stuff from idea to prototype to implemented, reducing costs and allowing to check out ideas before they were mentioned. So not only was development really slow, but things were promised that were not possible. Also the PVP team was famously slow at fixing things - took them most of a year to change PVP to use regulation gear resulting in a loose of players due to the requirement to craft or buy good gear. Apparently because they either could be bothered, or due to the lack of pipeline for that sh*t they couldn't get it implemented easily themselves.
Then there's the fact Kern after f*cking off to play with his toys would come back and demand changes from stuff that was working.
Case in point - old PVP was completely scrapped and key assets deleted all because "not enough people were play". Resulting in after Kern's firing a rather crappy single map PVP being reintroduced. Rather than say actually fixing the PVP by altering the maps to fit newer gameplay abilities, stopping allowing 2 man squads to queue in the solo queue (match maker couldn't handle it) and you know, focus on the main PVP modes instead of producing new ones. Namely jet ball and completely unbalanced open world PVP mode.
Other case in point - after the close beta, Red5 introduced a new crafting system where in you could craft each sub part of a bit of gear, changing the stats up or down depending on the quality of the crystite hybrid used for that part. Allowing for some really interesting possibilities when combined with the power limit system. i.e. you could create jump jets with really high stats, but it would place limits on what other gear you could equip, so you'd usually max out burn time to get the best. Or in the case of heavy machine guns - accuracy, accuracy and more accuracy + fire rate. Kern in another fit of stupid jumped in and decided it was "too complex" and things should go back to the old diablo-like standard MMO gear system despite the fact the player base found it fun and crafters fluffing loved it. Oh and the replacement system was extremely grindy too.
Also, Kern would often end up blazing off at staff for sh*t he was ultimately responsible for and other stupid sh*t, so much so the leads had a safe word to use to get him to calm down.
And then there's Kern's behaviour post Firefall. Like arguing on twitter instead of making the promo material for a kickstarter for the new company he was leading, pushing the #LetMarkSpeak stupidity instead. Something that when someone asked if he wanted to actually do an interview with one of the more significant game news sites he went "lolno". Along with being associated with the sexist sh*tweasels of gamergate, because of course marrying yourself to such a toxic movement was such a smart idea...
Lastly Kern also lied about his role in World of Warcraft - he claimed he was a team lead, but in fact he was a middle-management drone. The sort of place people who are too incompetent to raise higher and don't realise it are left in so they can't do much in the way of damage. Unless they of course lie and get into a higher position of course...
As for resurrecting Firefall - unfortunately with the money lost on it, The9 aren't going to let it go without a massive sum, so it'll remain their property until they either go bankrupt or get brought up. Doomed to be used in sh*tty mobile games instead of say spun off into a decent single player/group co-op game in the loot-n-shoot genre, but with moar fun from the jetboots.
As for the stupidly named em8er - it's not going anywhere, it takes 10's if not 100's of millions to build an MMO properly and Kern's so toxic no one in the industry will touch him. And the bad taste he left in the Firefall community + his later behaviour means few who know what's done will back him in crowd funding and will also people to stay the f*ck away from anything he tries to make.
Actually, come to think of it, he is a bit like Chris Roberts post Freelancer who was so known to be inept at development that he couldn't be trusted to do anything right, and then went on to mess up in movies so badly he ended up a used car salesman. Only unlike Croberts, Kern doesn't have a bunch of well loved games behind him, or a very desperate Crytek willing to provide him with bullshots and jpgs to help him sell the idea of Star Citizen, a game that has suffered such feature creep (now trying to introduce food as consumables lolwut) that it's drowning in tech debt on a pile of sh*t code on an engine that was never meant to be used for a space game, let alone an MMO. All while Corberts brought himself a US$4 million dollar mansion and made even more promises that still show no sign of realisation + sold even more jpgs of ships.
sure man.
let me know when this fails and they make firefall-76, im sure that'll be the true firefall game. it just works.
Mate.... Thank you very much. Every several month I sometimes think about FF, and everytime I think "When do I stopped playing it?"
The only answer I had for me question was "They changed something with the crafting system from funny and fantastic to boring, grindy and sucking", but never could remember what exactly it was. NOW I remeber again after your post. Thank you very much.
The patch that changed the crafting system from one special complex kind to the new system that every MMORPG used was for me the end of me playing the game.