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I wish I could find more pre-open beta videos to show the old systems, like the lateral tier work of the old frame unlocking as sidegrades instead of how one system had us grind a frame to 40, earn tokens to unlock more frames and such, or how the current iteration was "start as a accord, change to non-accord at 20".
And it's already been proven that Brainkatana and Brutalwhimsy were The9 parrot shills. On top of the fact that firefall reddit is very anti-kern and kern saying that his replies to the brutalwhimsy topic were effectively downvoted to oblivion, one has to wonder how many downvoters were shills/disgruntled employees and how many were triggered users at the abuse.
As for what Kern himself believes though, two articles during firefall's open beta sum up his stance and what we ended up seeing after his departure.
http://www.pcgamer.com/firefalls-mark-kern-there-are-horrible-ways-to-implement-free-to-play/
http://www.pcgamer.com/firefalls-mark-kern-talks-the-evolution-of-mmos-and-the-circle-of-suck/
Kern does give the impression of trying to limit potential mistakes and trying to minimize any fears of crowd-funding catastrophes. Breaking the development down to milestones isn't exactly new territory in project management, so I assume his deliberate mention was also to calm fears of him going off the rails.
As for the then-and-now comparison, it's really nothing we haven't seen coming. Everybody in development circles wants everyone else to fund the next big thing so they don't have to invest more than neccessary. I'm sure at this point most companies are having nightmares about having to actually take risks on coming up with something that's actually different.
Hell, at this point I would even take StarWars Galaxies:CU edition over the garbage that's out there. But it's been proven the majority of players do not want complexity, they want to scratch the "I Won" itch.
Firefall had a viable effective method for doing this with people having to search the landscape for high quality minerals to thump, and then having to choose a risk vs reward style game with their chosen difficulty of thumper. What really killed the game was the constant wholesale changing of the equipment and skilltrees, No one likes uncertainty, not wallstreet, not government, and certainly not video gamers. Why keep playing a game when tomorrow you might find all your hard work undone because the devs can't make up their mind and pick a final layout.
Mark Kerns constant need to change the entire design of the game killed Firefall as surely as an axe to the server box would have. By the time the 9 were brought in, they were a desperate last ditch effort to prop up a slowly dying game. As much as I love firefall, and I hope someday there will be another game like it, I fear that its history may have poisoned the well of action/RPG/MMO hybrids for a very long time.
probably one of the only intelligent posts in this thread aside from mine\
darkbyke you continue to disappoint me, i expected more of you
http://steamcommunity.com/app/227700/discussions/0/458604254460196794/
By the way. I saw this today. https://youtu.be/DSi2PkiLQLY
I've never had a problem with kern until today. I found this video arrogant and insulting. Cause this video sounds to me like a respond to everyone that ever gave him an idea for ember in the ember forum. I think that the fans were making him mad with "I want this and I want that". Fact is nothing comes from nothing. Everything comes from an idea first. Gotta tell ya, there's a lot stupidity being talked about in this video