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They seem similar at first glance.
But when you get past the surface, most of the mechanics are different.
For example:
• The deckbuilding mechanics are deeper in Rogue Hex.
You can spend production to draft, remove, or upgrade cards.
(Hexarchy is mostly focused on removal.)
• Rogue Hex has a super flexible tech tree that lets you mix and match.
So your deck ends up looking very different each time you play...
you have to improvise as you go instead of pre-planning the fastest path to Gunpowder.
• Matches are about 4x longer in Rogue Hex.
You start in the stone age and can advance all the way to the modern era.
Just a few that came to mind.
There are tons of unique mechanics, ranging from small to game changing.
Not throwing any shade btw -- I like Hexarchy, especially the multiplayer.
But the games feel quite different to play.
Thanks for the comment! 🙇
As has been mentioned many times by Hexarchy players, some games can end very quickly with most of the map undiscovered and unconquered.
Also this game has an undo button which is really helpful when you are indecisive.
Hexarchy is very laser focused on multiplayer and so matches are far faster, 20 minutes or less on average, once you no longer need to read all the card info. I rarely get any farther in the tech tree than Muskets, if that. You are constantly sacrificing techs that don't advance your specific objectives, and you will almost never explore the whole map.
This game I've finished 3 matches, with just under 8 hours. I lost all three, but was literally one turn from winning one match. if I'd had even a single additional oil I would have been able to nuke the last barb camp and walk in for a win, should have played a little better.
The matches here are longer, you pretty much have to explore most of the map to find all the barbs, and unit upgrades are on a much smoother curve vs the musket jump of Hexarchy.
Hexarchy wins in polish and if you want a fast game. This game seems to be winning in depth and capturing that feeling of building up a civilization. We'll see how it holds up but so far I'm certainly going to cross that 1$/hr threshold where I feel like I got my money's worth.