Scourge: Outbreak
DesertEagle Apr 19, 2014 @ 10:02pm
auto-switch weapon on empty ammo?
is it possible rather than stay with an empty weapon to switch to the 2nd weapon if it has ammo ?

if not then please add this feature.
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Showing 1-15 of 17 comments
Tragnarion Studios  [developer] Apr 29, 2014 @ 6:32am 
Sorry for the delay in replying, DesertEagle! Somehow I didn't spot your post when you created it a while ago.

I'll add this suggestion to our 'to do' list. It doesn't sound difficult.
DesertEagle Apr 29, 2014 @ 8:26am 
thank you devteam, that would be most appreciated, also the universal ammo for every gun suggestion would be nice too.

cheers
TOM.S Apr 29, 2014 @ 8:35am 
Hello, DesertEagle and Tragnarion team.
I also think "auto-switch weapon" feature would be nice, and thanks for your support.
Personally, I wish the option to turn this on/off like some other games, if it is possible. It is because the Manticore (Plasma Cannon) can damage the wielder in close range, and (unexpectedly) switching to the Manticore could damage the player.
I'm sorry if you already planned to implement this option.
Thank you. :)
Last edited by TOM.S; Apr 29, 2014 @ 8:36am
Yes, an option to do it is better than automatically doing it.
For me, I would rather try to shoot and the gun is empty than for it to automatically switch to a gun with ammo. I have an issue with control, if I didn't do it, then it feels wrong and too weird. Like someone else corrected my little mistake on a test. Appreciate it and all, but feels like cheating. (auto swap weapon on pickup is similar and I ususally disable it in every game that has it)
TOM.S May 1, 2014 @ 4:10pm 
Originally posted by kingj0n:
Yes, an option to do it is better than automatically doing it.
For me, I would rather try to shoot and the gun is empty than for it to automatically switch to a gun with ammo. I have an issue with control, if I didn't do it, then it feels wrong and too weird. Like someone else corrected my little mistake on a test. Appreciate it and all, but feels like cheating. (auto swap weapon on pickup is similar and I ususally disable it in every game that has it)

Hi, kingj0n & Tragnarion team.
Reading kingj0n's post, I remember what I thought about the aiming with an empty weapon.
I uploaded my gameplay video to explain.

(Uploaded as "unlisted".)
https://www.youtube.com/watch?v=h84Qn1SlG2U
As seen in this video,

*** While not taking cover ***
We can aim with an empty weapon + "Click" sounds.

*** While taking cover ***
We can not aim with an empty weapon.

This is not that big of a problem. Personally, it feels normal if we can

take cover => aim with an empty weapon => ("Click" sounds) => quickly switch to the next weapon.

It may be difficult to say which is better though, I just had an idea.
Thank you. :)
Last edited by TOM.S; May 1, 2014 @ 7:46pm
Mister E May 5, 2014 @ 6:37am 
Not saying it shouldn't be added, but I actually didn't think this was too bad. If anything, I'd like to see the weapon upgrades remain permanent (they're not, right?). I often found myself ditching an upgraded weapon I liked due to ammo for it being scarce. It kind of made the upgrades feel less important.
That, plus expanded melee combat would be great. I found myself running completely out of ammo a few times. Usually, at least, there is a stash of weapons & ammo around, but it's not always for the weapons you have, etc. The melee bash is kind of fun coupled with some of the suit shield abilities
JohannZA May 5, 2014 @ 10:22am 
I don't want universal ammo. I much prefer each gun having its own ammo stash. It adds something strategic to the game's dynamic, in my opinion, as it forces you to switch guns and thus use a variety of weapons as ammunition permit.
Mister E May 5, 2014 @ 11:44am 
Originally posted by Johann:
I don't want universal ammo. I much prefer each gun having its own ammo stash. It adds something strategic to the game's dynamic, in my opinion, as it forces you to switch guns and thus use a variety of weapons as ammunition permit.
Agreed. Plus, I don't think it really makes sense that each gun would share the same ammo. Overall, I found the weapons management a fun part of the game, given some of my comments from above.
DesertEagle May 5, 2014 @ 4:58pm 
the auto-switch should be smart, that is true. but i don't mind it that much. its more the universal ammo that i think needs to be implemented. having stacks of ammo in a level is useless if you don't have the gun with you and frustrates the player when he runs out.

Can we get a button to switch just between the 2 weapons and not include grenades ? i've set up my mouse so that when i press one of its buttons to switch weapon (wheel down basically) it switches to the other one. but it also goes to grenade and that blast radius is bad for player.

As for universal ammo, when you run out of bullets on both guns you're pretty much F-ed. It's very much needed in this game.

its not about having all the "same bullets in all guns" duh ! that'd be just stupid.

it's about replineshing all our guns with just 1 common stack with all types of bullets. like in left 4 dead, it's got varying weapons but it also has just 1 stack of ammo to look for, its all in there. Instad of having just 1 or 2 types of ammo in a corner for 1 specific gun, leaving the rest of our guns empty. it's useless and we all agree trying to play this game with 2 empty guns is pointless and no fun.

Mix that ammo stack up a little, throw in all other types of bullets to make the game more fun.

i think it would make the game more fun to play with beginners especially. i've read many times ppl don't like this game for various reasons (A.I. , no ammo, etc) and find this game too hard, i think it's due to the lack of proper ammo in levels. learning to take the right gun for the level, that comes later in life, after you've finished the game a few dozen times. lol

if you want this game to really take off i think a uni-ammo stack is essential. Give the player a chance and they'll keep wanting to play.

As for me, well i've finished the game a dozen times by now if not more and i love it ! Heck i've got 2 friends to buy it just last week and we're having a blast !
Last edited by DesertEagle; May 5, 2014 @ 5:13pm
For univeral ammo, I disagree, It would make the game extremely easy if you can acquire the ammo that AoE kills everything. That ammo is very limited.

I might agree on some basic ammos being around though. I hate using the shot gun, but it was pretty much the only thing available when you first encounter the spider thingies. I had my 2 guns that I liked and I didn't pick up any other gun to see if there would be more ammo later, which wasn't the case. (pistol/rifle ammo) So I had to toss one for a shotty.

I started on the hardest difficulty, which made that part kinda hard, which I liked. but didn't like using the gun I didn't want to use. As for the sniper ammo(which later I tried to save since I like sniper weapons)the one with the AoE, I don't agree with them having universal ammo stashes.
Mister E May 6, 2014 @ 6:18am 
I can see how having stacks of mixed ammo could make sense. That said, I seem to remember ammo stacks usually having the matching weapon nearby, so you would generally be able to restock, albeit with a different weapon. At first, I didn't like the weapon switching, but it ended up being kind of a fun game element, where it would make you try out different guns, etc. Fwiw, I found the shotgun to be the best weapon for the little alien guys until later in the game.

There were only a few points in my playthrough where I completely ran out of ammo, but I think there was usually an ammo dump with a different weapon around somewhere that I missed. I think it would also be fun to have more expanded melee fighting, and maybe weapons, for these times. Using the Ambrosia shields to get close could be a really fun gameplay element (especially if they were to add the teleportation like the one guy in Alpha squad has ;)).

Edit: I forgot to add, the main frustration for me in basically being forced to switch weapons was having to throw away a gun I liked that was an upgraded version. Unless I'm mistaken, I don't think you get to keep the upgrades, so you'll likely end up just getting a vanilla one next time. It would be nice to be able to carry over the upgrades and/or make them skills for your character instead.
Last edited by Mister E; May 6, 2014 @ 6:23am
slimak[PL] May 6, 2014 @ 8:59am 
auto-switch weapon on empty clip is very bad idea. it sounds good but it really isnt - some things should not be automated becuse that would degrade action intensity.

good universal solution is quick key, conveniently placed, for switching between two primary weapons ( and in case there are more than two weapons to carry - possibility to prioritize weapons like in two great games FEAR and UT series - taking good working ideas from other games is perfectly good thing to do ), and separation between grenades and weapons. tried it other games, that required quick switch to pistol in case my rifle ran out of ammo to finish enemy off and it worked perfectly well and perfectly convenient. this way i also felt even more like computer game bada$$ ;)

universal ammo = bad idea also. Mass Effect had this if im not mistaken, right? of course everyne has it's own taste and would love to see "more of that other game here" but I personally like to count bullets and switch weapons when necessary, bacuse it just fun thing to do.
Last edited by slimak[PL]; May 6, 2014 @ 9:00am
DesertEagle May 7, 2014 @ 2:22am 
kingj0n: what are you refering to having ammo for the AoE mixed in to the pile ? So what ?
if you have the gun, you WANT to use it no ?

to all: The point is, like Mister E said, you have a gun you like you don't want to get rid of it.

This game makes you upgrade your weapons. you don't want to have to throw it away and use an inferior weapon some foot soldier lost do you ?

No of course not. you have your gun, it's decked out in all the upgrades, you like it. you want to use it.

That's all i'm saying too, i don't want to use an inferior gun to finish a level. if my gun is upgraded and i'm comfortable with it, i want to use it. Give me ammo for it and i'm a happy player. the bugs and ennemies are tough enough that an upgraded weapon will make it fun, not work. its not a skill thing its a balance thing. Look at the big guy, Mass, he goes down pretty easily compared to Stonewall. yet he's bigger and more muscular. he should withstand bug bites much better.

No ammo means no gun. if i have to use a peashooter instead of something better to finish the arachnid levels because there's ammo for it, then that just doesn't make it fun now does it ? managin guns is part of the game, but forcing us to throw them away is not fun. we worked hard to acquire these guns, they fit us and we like them. it's that simple.

Worst yet, if you have 2 guns you've upgraded and like, and there's no ammo you have to use something else, well you don't want to throw it away.

i want to use the guns i have carefully selected with their upgrades so i can play and have FUN. not be forced to switch weapons just because the devs didn't put ammo in that level.

See where this is relevant ? multiple type of ammo in 1 pile is a good idea to keep the fun going. Otherwise its just frustrating to have 2 empty guns, no other weapon nearby and you can't cross the bunch of ennemies swarming down on you to get a new gun. you can use your powers twice and if that don't work you're goose is cooked.

Tell you what, those of you that like switching weapons to match the ammo pile nearby, go right ahead.

But let us keep our guns and use them if we want to, ok ?
Last edited by DesertEagle; May 7, 2014 @ 2:24am
Originally posted by DesertEagle:
kingj0n: what are you refering to having ammo for the AoE mixed in to the pile ? So what ?
if you have the gun, you WANT to use it no ?
It will destroy any challenge that the game has. Making every single encounter as if, it was worthless. Not all, but nearly all. I'm sure they thought of this and that is why it is extremely limited. And if you were to play CO-OP with someone and that is all they used, wouldn't be a sense of playing. Most games does this. Like in UT2004, you don't have that nuke and get ammo everywhere to keep launching it over and over and over.
The other ammo, I can see where it might be okay to do as it wouldn't necessairly kill the fun aspects of the game.
JohannZA May 7, 2014 @ 7:14am 
Originally posted by DesertEagle:
As for universal ammo, when you run out of bullets on both guns you're pretty much F-ed. It's very much needed in this game.

I'm going to sound like an ass right now, but ... the more you play the better you'll get. One of the great things about Scourge: Outbreak is that you're NEVER f'ed. There's always a way out, even it requires a lot of crazy manuevring and well-placed melee hits.

I'll add that I'm currently playing through the campaign on the highest difficulty level, and halfway through I still havn't even come close to running out of ammo. (Note that I already did one playthrough on the casual just to see how it played. There I didn't run out of ammo either.)
Last edited by JohannZA; May 7, 2014 @ 7:15am
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