Frontline Survivors

Frontline Survivors

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SalzStange Jun 23, 2023 @ 5:30am
Feedback | SalzStange
Hi,

I have tested a lot of survivorslike, around 300, and I curated with Impressive Rogue Games more as 150 of them. So I guess I know the genre and can share some feedback.

Problems with the game:
1. No exit button if you press start
2. Core mechanics like auto aim does not work like it should be, a lot of bullets do not hit
3. Auto Shoot should be added as a optional option. Some like it.
4. It needs metaprogression
5. There are no achievements yet, since there are now nearly 400 survivorslike, it should at least be able to have the basic features, if you want to sell it against so much comeptition, while most of them, or at least the good selling ones, have achievements.

So if someone has so much options to buy one of these games, it's hard for a buyer to choose yours, if the buyer want achievements but you won't offer it, but 300 others do.

Good luck with the game
Last edited by SalzStange; Jun 23, 2023 @ 5:31am
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Showing 1-6 of 6 comments
Vladirien  [developer] Jun 24, 2023 @ 8:16am 
Hi, thanks for the feedback!

As you may know, only the demo version of the game is currently available on Steam. This demo does not contain either metaprogression & achievements.
The full game, however, will contain unlockables such as new characters & weapons as seen on the trailer of the store page!

Have a nice day!
GrafOrlockVII Jul 18, 2023 @ 12:08am 
I gave the demo a try and I liked the foundation of it. I was curious about what you're planning on adding in the full release. I know there are different characters and weapons planned, and you mentioned above how metaprogression isn't in the demo but will be in the final game potentially. I was wondering more about stuff like maps, biomes, difficulties/challenges, other potential perks, enemy types, mission/objective types, etc. Just wondering what you're looking to put variation in essentially.
Vladirien  [developer] Aug 15, 2023 @ 8:53am 
Originally posted by GrafOrlockVII:
I gave the demo a try and I liked the foundation of it. I was curious about what you're planning on adding in the full release. I know there are different characters and weapons planned, and you mentioned above how metaprogression isn't in the demo but will be in the final game potentially. I was wondering more about stuff like maps, biomes, difficulties/challenges, other potential perks, enemy types, mission/objective types, etc. Just wondering what you're looking to put variation in essentially.

Hi! The full game will have more variety in how play the game through additional characters, weapons and starting perks. I also plan to have about ~100 different level up upgrades for the release. Some enemies, boss and enemy variations are also not present in the demo.
SmokedHalibut Dec 11, 2023 @ 5:42pm 
Sure but when I want to stop playing your demo, and hit Escape, I expect to get out of the game.
BlackjackGT Jan 11, 2024 @ 12:33pm 
I'm digging the game, I think the Followers is a fun feature, they just seem to regularly get stuck on objects in the environment, especially the walls, fences, corners of the objective areas.

I like the emphasis on simple military objectives, and it's refreshing in a sea of Vampire: Survivors genres game that have NO objectives at all (which gets tedious after a while imho).
BlackjackGT Jan 11, 2024 @ 6:31pm 
I love a lot of the objectives ideas in the game, but movement and firing and the movement speed of bullets etc. is Sooooooooooooo Sloooooooooooow. Which I assume is meant to be tactical, it just seems like the projectiles moving like bullets in The Matrix would maybe make more visual sense if it was a game with bows/arrows, flintlocks, slingshots etc. as opposed to machine guns and assault rifles.
Last edited by BlackjackGT; Jan 11, 2024 @ 6:32pm
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