Arken Age
EdT Jan 21 @ 7:52am
Suggestion: Swap the shield and battery
The number of times I've needed to pull a battery out manually.. well, only for the ziplines, but the shield I need to access fast.
You really should put the battery in the selection with the grenades, and allow for grabbing a shield over the left shoulder instead.
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VitruviusVR  [developer] Jan 21 @ 8:04am 
Originally posted by EdT:
The number of times I've needed to pull a battery out manually.. well, only for the ziplines, but the shield I need to access fast.
You really should put the battery in the selection with the grenades, and allow for grabbing a shield over the left shoulder instead.
That's a fantastic idea, I've heard of some other players saying the same thing, but then we didn't know where the battery would go if the shield was over your shoulder since you do need the battery sometimes, your solution should be doable. Thanks for posting this! Cheers, Blake -VitruivusVR
VitruviusVR  [developer] Jan 21 @ 8:12am 
Also, what are your thoughts on making the syringe grab not a button press, but instead you put your hand close to your chest and it will appear to grab it? That way we can remove all button pressing for in-game combat (except jumping or dodging)?
bronsky Jan 21 @ 8:21am 
Yes, I wanted to suggest the same thing, it would be much more natural and quick to grab the shield above the shoulder, rather than the battery which is almost never used.
Same problem for the syringe, grabbing it on the body is a good idea. And if we could inject it anywhere, that would be even better (in an emergency situation, I happened to miss my arm)!
EdT Jan 21 @ 8:26am 
Originally posted by VitruviusVR:
Also, what are your thoughts on making the syringe grab not a button press, but instead you put your hand close to your chest and it will appear to grab it? That way we can remove all button pressing for in-game combat (except jumping or dodging)?

Hmm, that seems like it might be tough to get the hand in the right spot in such critical moments, after you've already dropped your weapon too. I can see flailing around, trying to find the spot to make the syringe appear.
I'd say, instead of having it appear when you get the hand in the right spot, make it an invisible grab like with over the shoulder. Grab near the chest, with a big hit-box, and you've got the syringe in-hand, rather than trying to make it appear first.
VitruviusVR  [developer] Jan 21 @ 8:32am 
Originally posted by bronsky:
Yes, I wanted to suggest the same thing, it would be much more natural and quick to grab the shield above the shoulder, rather than the battery which is almost never used.
Same problem for the syringe, grabbing it on the body is a good idea. And if we could inject it anywhere, that would be even better (in an emergency situation, I happened to miss my arm)!
Okay great! And you can inject it anywhere already (arms, chest, or legs) :)
VitruviusVR  [developer] Jan 21 @ 8:32am 
Originally posted by EdT:
Originally posted by VitruviusVR:
Also, what are your thoughts on making the syringe grab not a button press, but instead you put your hand close to your chest and it will appear to grab it? That way we can remove all button pressing for in-game combat (except jumping or dodging)?

Hmm, that seems like it might be tough to get the hand in the right spot in such critical moments, after you've already dropped your weapon too. I can see flailing around, trying to find the spot to make the syringe appear.
I'd say, instead of having it appear when you get the hand in the right spot, make it an invisible grab like with over the shoulder. Grab near the chest, with a big hit-box, and you've got the syringe in-hand, rather than trying to make it appear first.
Okay good call, we'll test to see which is best, or maybe a combo of both. Cheers, Blake
bronsky Jan 21 @ 9:49am 
Originally posted by VitruviusVR:
Okay great! And you can inject it anywhere already (arms, chest, or legs) :)
OK, thanks for the info! I had already tried in the trunk but I was unsuccessful, I will try again.
I agree with this kind of, except that the shield is useless in the later areas. It gets destroyed in one or two hits.
In my opinion picking shield up from behind the shoulder instead of battery/reload function will not work better because:
1) under button beside shield there are 2 types of granades and land mines
2) It is possible to pick up shield with much less than second, especially that it is center placed when it appear and muscle memory develops for where it is after some time
2) shield is not essential, later in the game when I got better, I used sword to block and having option to quick recharde melee weapon reaching behind shoulder was better for fluid gameplay than having there shield instead
4) picking up syringe from players torso might work but removing it from quick menu button will negate auto heal option which I found essential during fights on heroic difficulity, when having both hands engaded for simultaneous blocking and shooting
VitruviusVR  [developer] Jan 22 @ 8:00am 
Originally posted by wrongadress:
In my opinion picking shield up from behind the shoulder instead of battery/reload function will not work better because:
1) under button beside shield there are 2 types of granades and land mines
2) It is possible to pick up shield with much less than second, especially that it is center placed when it appear and muscle memory develops for where it is after some time
2) shield is not essential, later in the game when I got better, I used sword to block and having option to quick recharde melee weapon reaching behind shoulder was better for fluid gameplay than having there shield instead
4) picking up syringe from players torso might work but removing it from quick menu button will negate auto heal option which I found essential during fights on heroic difficulity, when having both hands engaded for simultaneous blocking and shooting
Okay great to know WrongAdress, if anyone else has an opinion on this it would be great to know as well! Cheers, Blake
Originally posted by VitruviusVR:
Originally posted by wrongadress:
In my opinion picking shield up from behind the shoulder instead of battery/reload function will not work better because:
1) under button beside shield there are 2 types of granades and land mines
2) It is possible to pick up shield with much less than second, especially that it is center placed when it appear and muscle memory develops for where it is after some time
2) shield is not essential, later in the game when I got better, I used sword to block and having option to quick recharde melee weapon reaching behind shoulder was better for fluid gameplay than having there shield instead
4) picking up syringe from players torso might work but removing it from quick menu button will negate auto heal option which I found essential during fights on heroic difficulity, when having both hands engaded for simultaneous blocking and shooting
Okay great to know WrongAdress, if anyone else has an opinion on this it would be great to know as well! Cheers, Blake

I might be late to this party... but my 2 cents on this issue is allow us to select any sub item to be a shoulder grab in the menu. Because early game i agree, i needed the shield all the time. But now in the mid-late game i want grenades easily accessible. Maybe this could be done by grabbing the item you want from the sub-menu then storing it on your shoulder so it remembers this item until you do the same thing with another item. But only do this when you grab from the sub-menu, otherwise you would end up picking up some random item from a crate and then that item gets assigned to your shoulder.

It's not horrible to learn the muscle memory to open the sub-menu and grab an item but it definitely has gotten me killed a bunch of times fiddling around with it. I always end up trying to jump and dodge while i select and then get shot in the back.

The auto-grab syringe from a chest slot is a a great idea also, and doesn't need to negate auto-healing if you guys program it that way :D

The only way I see the above working though is if you can still shoulder reload regardless of the item in shoulder storage. Changing fiddling for items to fiddling for ammo would be a bad move.

TLDR - Allowing us to shoulder reload AND set any item in the shoulder storage would greatly increase the fluidity of combat. And it would add an element of planning ahead for certain encounters where a particular item is most useful.
VitruviusVR  [developer] Jan 24 @ 6:55am 
Originally posted by Vamp Rocks:
Originally posted by VitruviusVR:
Okay great to know WrongAdress, if anyone else has an opinion on this it would be great to know as well! Cheers, Blake

I might be late to this party... but my 2 cents on this issue is allow us to select any sub item to be a shoulder grab in the menu. Because early game i agree, i needed the shield all the time. But now in the mid-late game i want grenades easily accessible. Maybe this could be done by grabbing the item you want from the sub-menu then storing it on your shoulder so it remembers this item until you do the same thing with another item. But only do this when you grab from the sub-menu, otherwise you would end up picking up some random item from a crate and then that item gets assigned to your shoulder.

It's not horrible to learn the muscle memory to open the sub-menu and grab an item but it definitely has gotten me killed a bunch of times fiddling around with it. I always end up trying to jump and dodge while i select and then get shot in the back.

The auto-grab syringe from a chest slot is a a great idea also, and doesn't need to negate auto-healing if you guys program it that way :D

The only way I see the above working though is if you can still shoulder reload regardless of the item in shoulder storage. Changing fiddling for items to fiddling for ammo would be a bad move.

TLDR - Allowing us to shoulder reload AND set any item in the shoulder storage would greatly increase the fluidity of combat. And it would add an element of planning ahead for certain encounters where a particular item is most useful.
Awesome feedback, yeah your two cents here really helps us form what this change should be like, we'll be doing a big update next week, but this wont be included just yet as we want to get this change beta-tested really well first. But 100% for the next update we will be doing something like this. Thanks! -Blake, VitruviusVR
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