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I spoke with Zad Mehdawi briefly on facebook and he was willing to entertain requests to purchase the IP. Whether or not he's got clear title is another issue which none of us can probably answer.
I heard his last asking price was hundreds of thousands of dollars.
All versions of DF were exploitable from go (blood wall, afk leveling, exploits out teh azz), and that is a BAD thing in a permadeath PvP game. The bugs... oh, the bugs....
Bad company, worse owner, terrible devs, terrible business practices.
More games/companies as badly run as this should fail.
Good riddance to bad rubbish.
No version of Darkfall was ever permadeath. Your thinking full loot, meaning you drop everything on you when you die.
Unholy Wars didn't have blood walls, that's an original darkfall thing, and it really wasn't a big deal.
At the end Unholy Wars had fixed the major problems prominent in other Darkfall games. Starting with DFUW as a base, could create a great game.
Can't really call subscription MMO's that last several years a failure either. I'm sure they made a significant return on investment.
The general idea would be to have better business owners make a better full loot pvp oriented MMO out of the old Unholy Wars game engine.
It would probably be a good idea to drop the whole "darkfall" title.
Yes, I wrote permadeath when meaning full loot, that was my mistake.
That said, the central problem remained in both DF games, that when the consequences of death for the player are severe, cheats and exploits must be locked down hard, or else players/customers get really pissed off.
Since the code was a mess in both DF games, and the devs were unwilling or unable to deal with cheats/bots/hacks, most people quit after a short while. The month to month player losses were staggering.
As to "have a game last several years" qualify as not a failure, that is an extremely low bar to measure success: Mortal online is still going after years and years, despite being a complete hackfest, having corrupt Gm helping their friends, having the ENTIRE database of player accts and payment information hacked at least twice, and being down to a couple hundred fanboys that keep playing. It was also "financially bailed out" at least twice.
Mortal Online has been around 8-10 years now, and it is still mostly the same garbage alpha/beta quality game it was when it started, so, no.
DF was not much better, its owners just had higher expenses and less deep pockets so the games both closed. Plus all of the "fraud" and missing promised features and the stringing along of the paying playerbase to make money.
Anyway, a DF game can succeed, just not run/coded by incompetent morons in Greece.
Most MMO's have roughly a 90% playerloss, meaning after the first month of gameplay only roughly 10% of players will pay to continue to play another month. I would say that the player losses was fairly typical for any MMO.
Darkfall is not Mortal Online lol...
Every game company needs a revenue source. If it was free to play, it would probably have a pay to win cashshop, and I think we can all agree we hate pay to win. I remember the original darkfall promising more then it could deliver, (Wolf run form) but I'm not sure that qualifies as fraud.
But, back on subject. Who owns the source for Unholy Wars now? A dedicated team of developers could use it as a spring board to create an awesome full loot pvp oriented MMO.
Something should be able to be done. Everyone is so fixed on money and it ruins gaming companies. Why can't a small company make this on Unreal 5 and just.. copy and paste it for the most part. All their names and character model tyes came from history and not made up out of nowhere. I think its just ♥♥♥♥♥♥♥♥ that so few gaming companies lack the nuts to make a full loot mmo.