Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm hyped for all the things to come. Great work so far, I've had a blast playing with friends.
When upgraded they do give +50% dmg buff to all adjacent traps and cost 3k. Reasonable price for all the value (possible 4 trap buff + path block)
You can boost 6 traps if you offset the traps.
I'm running into that issue now too. I'm just toying around at 1.5 difficulty while I rack up kills for last achievement but suddenly I'm at mission 11 cleared and not only is it still easy it feels like each level gets easier. After looking at my gained threads it is no wonder it is easier though since 25% hp gain doesn't keep up to these bonuses
Some examples I picked up in my last few missions. 50% increased duration of fire is very good, but the 50% increased duration on freeze effects is just insane. Max's personal upgrade thread is 25% damage increase up from 15 which literally negates an entire mission's hp gain by itself. 25% price reduction of ceiling traps is practically a 33% ceiling damage increase since we rarely cap out on ceiling space.
On the plus side anybody who was struggling to get skulls will now be drowning in them. On the downside with the # of missions you can complete without losing more than doubling, the completion time for a run is getting insane.
-Skip makes no sense - I thought it was 'banish' until I actually tried it one round. 5k to just skip a round of upgrades? Why? None of them are so bad that I'd pay 5k to skip choosing one of all 3 - even if it takes all 3 out of rotation (not sure it does). Banish would make more sense, but 5k is still very high for that.
-Please please, take the existing maps and add more portal locations. The maps are large and beautiful, give us reasons to set up in other locations in them and force us to change up our strategies. If you have stages where the crystal/portal is normally centralized and its too easy to defend a corner....add two portals/crystals, maybe at opposite corners of the map. Sometimes this'll be harder/easier than centralized defense, that's fine. Roguelike!
-Similar line of thought, maybe add more doors to stages and vary which ones open.
-I'd love to see more risk/reward choices in runs. Make a wave all heavies, or all fliers, or send optional minibosses, or open an additional door, etc. in exchange for more rune coin, or another thread, or whatever. I know this one's a tough ask because they can be tricky to balance.
Skip also gives you one free barricade to use for the rest of the run, so it is like the threads that increase your barricade limit by 1.