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Bugs
• If holding right mouse to zoom, after a reload, it stops detecting you’re still holding right click and doesn’t zoom, costing valuable time.
• The trap-spawned round bombs don’t roll onto cursed ground from some angles and bounce off an apparent invisible edge
• Traps placed near Wren’s time crystal’s trap during active round when fighting orcs don’t register as buffed. Only seems to work when placed between waves with no orcs, and adjacent traps have to be replaced if done during round to be buffed.
• Poison is too opaque and blocks view of anything
Requests:
• The ability to quicksave after starting match solo and with more than one save slot
• In the spell book, on the all traps page, being able to list all traps by floor, wall, ceiling and set that to default
• Stats feedback when hovering over a trap mid-game so you can see which traps are doing damage
Debuff threads that aren’t fun to choose:
• Not being able to remove traps (too unforgiving and frustrating)
• Destroyed barricades not returned at end of wave
• Anything that increases enemy health or reduces weapon damage. These change the character and feel of the kills in a bad and dissatisfying way.
• Excessive trap price changes.
I do take issue with this, "beyond fearful demographic box ticking." There was nothing fearful or box ticking about it. These were my choices because it's what I wanted. No one asked me to include a black and an Asian character. I wanted to, and then art and VO brought them to life. And the bear and the cat aren't random. They're deliberate callbacks to characters from Unchained.
This first group of War Mages was meant to be a cohesive team. Future War Mages don't need to fit in as well, and will draw from different influences.
Again, the level of feedback is helpful. And we are making a lot of changes to address the early push back. I hope people gives us another look at some point if we gave them a poor first impression.
https://steamcommunity.com/app/2273980/discussions/0/599643178892596523/?tscn=1738345042
https://steamcommunity.com/app/2273980/discussions/0/599643530220064306/?tscn=1738688430
New achievements will be added with new updates? I want more same brutal achievements
Yes, apologies. It was an error to have implied it was the case with certainty. I wrongly extrapolated from social observations taken over the last fiery 10–12 years in particular. Thanks for clarifying their origin—and taking the time to respond at all. The new characters are growing on me with familiarity; I hadn’t experienced Unchained.
Appreciate the upcoming patches and looking forward to them. It wouldn’t be reasonable to expect all of the feedback above to be addressed in this game, since some may require fundamental changes to the core design. In fact, it’s a privilege to even be heard, so thank you.
I hope the idea of variably reactive and stochastic level regions/paths was intriguing for a future title. I mentioned it to a coder friend recently (web, not gaming) whilst co-opping, who found it quite captivating.
I also hope anyone who knee-jerked from first impressions makes a full judgement only once the game is considered complete, post-tweaking. Early on is the time to give feedback to listening developers rather than pout and turn off. If you don’t ask, you don’t get. If people don’t play, then it’s not economically viable to keep the game updating—which we want. Thanks for your efforts.