Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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why a roguelite, though?
Why can't it have a steady progress like previous games?
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Showing 1-15 of 17 comments
Robot Entertainment Community  [developer] Jan 28 @ 4:53am 
2
Originally posted by Angelus BR:
Why can't it have a steady progress like previous games?
Why not a roguelite?
feels under baked to me
Beef Jan 28 @ 5:01am 
Originally posted by Jackal417:
feels under baked to me
the game has been out for an hour how can you already make an assumption
game version 1.0.6 ?
VonFIDDE Jan 28 @ 5:05am 
Roguelite is a good step, makes each run a bit more unique. Just started playing and so far so good :)
Last edited by VonFIDDE; Jan 28 @ 5:08am
Roguelite. Limited Barriers. Thrown off the deep end with just every enemy in the franchise in the my first mission. I have 20 gazzilion credits every wave.

Played a single mission and I think im good. Still completed it successfully with another random but yea this is a hard pass.
Robot Entertainment Community  [developer] Jan 28 @ 5:35am 
Originally posted by ARA Panzergott:
Roguelite. Limited Barriers. Thrown off the deep end with just every enemy in the franchise in the my first mission. I have 20 gazzilion credits every wave.

Played a single mission and I think im good. Still completed it successfully with another random but yea this is a hard pass.
You should try to make it to a boss!
CyFiver Jan 28 @ 5:53am 
Originally posted by Jackal417:
feels under baked to me
If it's anything like the rest, it'll be. And trying to get multiplayer buddies to consistently show up, or be active. Let alone from your own region is going to be a nightmare like the prior iterations.
Originally posted by Robot Entertainment Community:
Originally posted by Angelus BR:
Why can't it have a steady progress like previous games?
Why not a roguelite?
Because having a story and steady progress is what drives me to play. Restarting game from scratch after losing isn't very fun to me. i've tried many roguelikes and all fail to keep me entertained for more than 1-2 hours.
MeGa Jan 28 @ 8:48am 
Originally posted by Angelus BR:
Originally posted by Robot Entertainment Community:
Why not a roguelite?
Because having a story and steady progress is what drives me to play. Restarting game from scratch after losing isn't very fun to me. i've tried many roguelikes and all fail to keep me entertained for more than 1-2 hours.
Same, people say every level has all kind of enemies mixed, it feels like a sandbox mode that you gotta grind from the start.

Loved the different levels / campaign previous games had.

Here they cut costs and features everywere.
Originally posted by MeGa:
Originally posted by Angelus BR:
Because having a story and steady progress is what drives me to play. Restarting game from scratch after losing isn't very fun to me. i've tried many roguelikes and all fail to keep me entertained for more than 1-2 hours.
Same, people say every level has all kind of enemies mixed, it feels like a sandbox mode that you gotta grind from the start.

Loved the different levels / campaign previous games had.

Here they cut costs and features everywere.
The game feels like a $30 Roguelike mode DLC for OMD3. The fact they dont even attempt to ease you into the enemy types at all plays to this fact.
Roguelike/lite genre has the best sense of progression among any genre imo. Thanks to it being reset after death devs are able to put crazy items, power ups, etc to the game and it almost feel like u level an entire MMO or ARPG character with builds and all, but instead of it happening during a long period of time u got to experience all the dopamine within a single roguelike run which tends to be like an hour

Games like PoE and Diablo lives and dies for their build variety and roguelike genre is the same. Makes the games replayable endless number of times!

I haven't bought this title yet cuz from what I remember from one of the betas I tried, game didn't had roguelike formula down all that well. I couldn't find that "oh ♥♥♥♥ this upgrade looks op af?! If I can build around it this is a godrun" moments in it.

I think roguelike is Def not a bad decision, but either go all in or don't do it at all. I am very split between getting it and trying the final release or not. Currently looking into reviews and ♥♥♥♥ to make my decision.
Phoenix Jan 28 @ 9:03am 
Originally posted by Robot Entertainment Community:
Originally posted by Angelus BR:
Why can't it have a steady progress like previous games?
Why not a roguelite?
Thanks for an answer that shows the community the thoughts behind this choice...

That said roguelite is a plus in my book... It really hooks me. So this game is tempting, but atm competing with my other roguelites, MH wilds (upcoming) and Enshrouded (just miss the exploration and basebuilding).

But OMD with roguelite... not bad. Just a bit sad that characters are locked, sp you cannot stack a full bear team...
midori Jan 28 @ 9:35am 
Originally posted by Robot Entertainment Community:
Originally posted by Angelus BR:
Why can't it have a steady progress like previous games?
Why not a roguelite?
Because the market is over-saturated with rogue-lites? because this isn't what the franchise was known for? because "reinventing" oneself only to appeal to the market makes you a grey slop that nobody wants? tons of reasons, really.
Hopefully this game didn't turned out to be bad.

Originally posted by Angelus BR:
Because having a story and steady progress is what drives me to play. Restarting game from scratch after losing isn't very fun to me. i've tried many roguelikes and all fail to keep me entertained for more than 1-2 hours.
And this reason too. I don't exactly like roguelites in the long run. It becomes tedious fast.

Originally posted by Beef:
Originally posted by Jackal417:
feels under baked to me
the game has been out for an hour how can you already make an assumption
Some people finished Armored Core 6 the day of release. Don't be surprised, some people can finish games faster than they can breathe for some reason.
Last edited by midori; Jan 28 @ 9:38am
gjhall99 Jan 28 @ 8:27pm 
i agree, not a fan. some may like it, time will tell if a lot of the fans will be turned off on this (especially those looking for single player) Reminds me when the last c&c changed the formula and went with no base building / resource gathering. We see how that went for many of the fans and EA, ended up being the last C&C. i agree with another poster saying it's ok to make a sequel the same with new maps and missions and interesting story. Seems like they added the mechanic requiring player to grind which becomes difficult as we get older and free time is less and less. Maybe make a new game franchise that has roguelike (gnomes must die lol) and keep the one people loved more the same? Just a thought.
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Date Posted: Jan 28 @ 4:51am
Posts: 17