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DD has the heavier RPG and looting systems. Maps have fixed lanes and a different trap system.
What part does it make you feel that way?
I have always thought both companies are like cousins though...both chased the F2P models and significantly changed their core gameplay to the point it nearly destroyed both franchises, then turned back to their roots and have never recovered since. I do expect DD2 to shutter this year though.
It just feels better to play OMD, not sure I can articulate why- the physics, the weight of the characters, the jumping height? I dunno, it just feels better to play.
yeah, i like having multiple trap surfaces and the '3D strategy' approach to tower defence XD
i also liked how OMD titles felt like they were more mature, and had a bunch of witty jokes with double meanings. DunDef kinda treats you like you have 1 brain cell. Even as a kid I wanted to play more 'adult-aged' games like Age of Empires and OMD2.. how much more so I prefer them now as an adult. So DunDef and OMD3, while great games, didn't make me feel like I was the right audience for them.
I just wish the best to dev team. OMD2 was one of the best game I've ever play. And I play it with my wife to the end. OMD3 and OMDU doesnt click. So hopefully this does.
I am, by no means, saying any of the other OMD games are closely related to DD aside from it having traps and waves lol
The gameplay loop looks like just every other Orcs Must Die!, so unless they added random lootable gear that drops during the rounds, grinding specific maps to upgrade said gear and changed the way how maps are played now, i don't see it.
It generally looks closer to Orcs Must Die! Unchained overall i guess (not sure about the gameplay loop in that sense), but that's the only vibe i'm getting from the game with the same amount to Dungeon Defenders as all the other games, which besides the same genre isn't much at all.
And since just the genre is the same, but so are all the other Orcs Must Die! games, and you already said it's not about that, i don't get it.
So maybe just state what you mean by "a lot of steps towards a more dungeon defenders gameplay loop" since that is nearly as vague as the initial question the thread opened with.