Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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Dungeon Defenders Orcs Must Die?
Anybody else getting big Dungeon Defenders vibes from this?

From everything I can see it looks like they are leaning heavily into that formula which feels like to me has always been that little something extra that it seemed to be missing, IMO. I say that already being a HUGE fan of the series from the very beginning mind you.
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Not really, I have always seen a clear difference.

DD has the heavier RPG and looting systems. Maps have fixed lanes and a different trap system.

What part does it make you feel that way?
No.
The games are similar but OMD has always been significantly faster paced.

I have always thought both companies are like cousins though...both chased the F2P models and significantly changed their core gameplay to the point it nearly destroyed both franchises, then turned back to their roots and have never recovered since. I do expect DD2 to shutter this year though.
I've always thought OMD was a step above DD, gameplay-wise.
It just feels better to play OMD, not sure I can articulate why- the physics, the weight of the characters, the jumping height? I dunno, it just feels better to play.
Ocea Jan 13 @ 7:33pm 
Originally posted by feeWAIVER:
I've always thought OMD was a step above DD, gameplay-wise.
It just feels better to play OMD, not sure I can articulate why- the physics, the weight of the characters, the jumping height? I dunno, it just feels better to play.

yeah, i like having multiple trap surfaces and the '3D strategy' approach to tower defence XD
i also liked how OMD titles felt like they were more mature, and had a bunch of witty jokes with double meanings. DunDef kinda treats you like you have 1 brain cell. Even as a kid I wanted to play more 'adult-aged' games like Age of Empires and OMD2.. how much more so I prefer them now as an adult. So DunDef and OMD3, while great games, didn't make me feel like I was the right audience for them.
publicENEMY Jan 13 @ 9:24pm 
I dont mind dev picking up game design from other games. Thats what game devs do. Thats what I love about discovering new games. Its called evolution. As long as it fun, there is nothing wrong with it. People will love it. Says its fresh new idea. Great spin off. Bla bla bla. But if its not fun, dev better be prepare being called imitation/not true to original and bla bla bla by toxic netizens.

I just wish the best to dev team. OMD2 was one of the best game I've ever play. And I play it with my wife to the end. OMD3 and OMDU doesnt click. So hopefully this does.
Bama-Man Jan 21 @ 7:13am 
So guys I think you misunderstood my point here. I am saying the new one seems to take a lot of steps towards a more dungeon defenders gameplay loop is all.

I am, by no means, saying any of the other OMD games are closely related to DD aside from it having traps and waves lol
Unless i have missed something, i would say no.
The gameplay loop looks like just every other Orcs Must Die!, so unless they added random lootable gear that drops during the rounds, grinding specific maps to upgrade said gear and changed the way how maps are played now, i don't see it.
It generally looks closer to Orcs Must Die! Unchained overall i guess (not sure about the gameplay loop in that sense), but that's the only vibe i'm getting from the game with the same amount to Dungeon Defenders as all the other games, which besides the same genre isn't much at all.

And since just the genre is the same, but so are all the other Orcs Must Die! games, and you already said it's not about that, i don't get it.
So maybe just state what you mean by "a lot of steps towards a more dungeon defenders gameplay loop" since that is nearly as vague as the initial question the thread opened with.
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Date Posted: Jan 13 @ 7:01am
Posts: 8