Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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a question about difficulty 10
So guys, I've unlocked everything and I can barely go through a few maps on difficulty 3, usually I play at 2 cause that's more manageable. What traps do you who play on higher difficulty use??? Maybe I got all wrong with my balistas, bounce energy balls and lions :/
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Showing 1-15 of 16 comments
It's probably more about where you place them and how you setup the barricades.
unlocked is one thing.... buy are the traps themselves upgraded being stuck on 2-3 feels like how far you would be able to get with 0/15 upgraded traps at the skull shop dude
D10 is meant to be a co-op experience for most players. The game is incredibly difficult and unbalanced for 1 person unless you know exactly what meta strategy to use for each map, traps, threads and distortions. Even then, there's a lot of luck involved.

For D10, the trick is to focus on slowing down the orcs as much as you can while maximizing trap damage while they're slow. Tar is one of the best floor traps, especially against a wall of grinders with ceiling smashers above them. If the orc isn't stunned, it's slowed and if it isn't slowed, it's stunned. Meanwhile the grinders take down their health. Fill the 1x1 spaces with Morning Stars to add physics effects and continue to keep the orcs down.

AVOID FIRE TRAPS. Orcs speed up massively when they light on fire and run in random directions. You don't want them running further through your kill trap.

Try the above as a starting point.
Make sure everything is upgraded. For me, the Pricing is the most important part. Usually I die due to lack of money because I couldn't create my proper killbox setup and people kept going through the Rift

FYI I usually play Difficulty 5 but I've done the Achievement for Difficulty 10 using Gabby
I use:
-Blue Barricade or Steam Vent depending on Map/Rift Corruption
-Tar Trap always
-Brimstone but can also use Acid Gyser
-Briar Patch always
-Morningstar Shooter but can also use Wall Blades
-Bomb Dispenser but can also use any Wall Trap honestly
-Ice Lance
-Molten Gold

I keep that same loadout as above. My only thing that changes is if I use Blue Barricade or Steam Vent. I used to use Auto-Ballista but I saw YouTubers always using Ice Lance so changed. I feel Ice Lance is better because the big guys need to be frozen or kept in place so you can kill them and freezing them also takes longer to get to your Rift.

I also never used Molten Gold until recently and always had money issues. I didn't know what it did. It gives you money when the monsters die and the extra money throughout the rounds make the last round a piece of cake usually.

Also, this is the biggest thing, you need to funnel enemies into a good area to kill them all. If there was 4 lanes where monsters came from I used to make 4 trap spots and try and run between each lane. That can work if you are amazing I guess but usually it doesn't work. Make 1 or 2 lanes instead of 4 and funnel enemies into 1 or 2 lanes to kill them all in one area. After seeing YouTuber videos this is what has changed the most for me and been most impactful. Creating 1 or 2 lanes only.
Livid Apr 9 @ 3:51pm 
Where do you change difficulty?
avc145 Apr 9 @ 4:20pm 
Originally posted by Livid:
Where do you change difficulty?

Close to the rift (the giant blue cristal on the lobby that you interact to start a run) there is a skull, interact with it to change the difficulty.
avc145 Apr 9 @ 4:21pm 
Originally posted by FadingHope:
So guys, I've unlocked everything and I can barely go through a few maps on difficulty 3, usually I play at 2 cause that's more manageable. What traps do you who play on higher difficulty use??? Maybe I got all wrong with my balistas, bounce energy balls and lions :/

My advice is do D10 with Gabriella and always select the smaller maps (the ones with only 1 star, the more stars the map have the bigger it is). Gabby + Small maps turn D10 beatable with a huge array of traps and strategies.
Last edited by avc145; Apr 10 @ 2:13pm
MadGrim Apr 9 @ 8:10pm 
Originally posted by FadingHope:
What traps do you who play on higher difficulty use???

acid vent is really good,
tar is good for slowing, though I rarely use it,
wall scorcher is good,
morningstar spam is really strong, rarely use it, because it is too strong,
ball is good for long corridors,
lion is good,
steam vents on a wall is a very good control and anti air defence,
shock traps are good damage,
pounders for damage and very good control,
acid shower mixed with lasers for high ceiling,
hookshots to keep those annoying little purple pests busy and also good against flyers,
a few ice lances for freezing, 1 per spot,
sometimes lots of minecarts without tracks for pushing them back,
and of course 1 molten gold in front of it all

Maybe forgetting something, but that's what I use. Ballista failed to impress me, I never use it, even when there is 30 of them it feels like not enough. Other traps are decent, can use, won't rely on.

Use barricades to make tight spots, fill them with traps and watch most of the wave die there if you do it right. Try different things, experiment, this game is a puzzle with lots of solutions.
FadingHope Apr 10 @ 12:32pm 
Originally posted by SizroSpunkmire:
D10 is meant to be a co-op experience for most players. The game is incredibly difficult and unbalanced for 1 person unless you know exactly what meta strategy to use for each map, traps, threads and distortions. Even then, there's a lot of luck involved.

For D10, the trick is to focus on slowing down the orcs as much as you can while maximizing trap damage while they're slow. Tar is one of the best floor traps, especially against a wall of grinders with ceiling smashers above them. If the orc isn't stunned, it's slowed and if it isn't slowed, it's stunned. Meanwhile the grinders take down their health. Fill the 1x1 spaces with Morning Stars to add physics effects and continue to keep the orcs down.

AVOID FIRE TRAPS. Orcs speed up massively when they light on fire and run in random directions. You don't want them running further through your kill trap.

Try the above as a starting point.
Great tips, thanks!!! Didn't know some of that stuff :/
e v i l Apr 14 @ 8:28am 
Originally posted by MadGrim:
Originally posted by FadingHope:
What traps do you who play on higher difficulty use???


ball is good for long corridors,
sawblades are a better choice, different use case i know, but if slots matter, they keep on giving way more than ball.

wallblades and sawblades are an insane combo - put sawblade at ground level - 2 wallblades above - you have 3 traps where 1 grinder fits. with threads you will get 2 chances to stun from the wallblades, 3 chances to apply rend from all 3 in that one space. sawblades gets You Get What You Pay for for double damage and now it's the equiv of 4 traps in the space of 1 grinder (or any other single space wall trap). and saw blades can go farrrrrr.

with that said - my way is to wall stun em and whittle down with ceiling- yours is to ceiling stun them and whittle down with wall :)

on D10 6 molten golds are still enough to kill almost all riff-raff. if u want money - make them hit gold first, 3 tiles in add tar so the bunch up starts in the gold, not before it. if possible have ice ballista at proper range to freeze them inside the gold. making them clog up is important.
Last edited by e v i l; Apr 14 @ 8:38am
ZappyDog Apr 14 @ 11:12am 
Long range crowd control heroes are super effective.
(Max stun or Mac slow. Both are great for executing priority targets too)

And try to wrap your mazes around Sentinels because their damage scales up with difficulty whereas your Hero and Traps do not. A gigantic component of your damage will come from them as long as you maintain enemy exposure to them.

Stall and CC as much as you can. Abuse physics traps. Abuse Sentinels.
Good luck War Mage. Hold the line.
Qian Apr 14 @ 12:26pm 
Originally posted by SizroSpunkmire:
D10 is meant to be a co-op experience for most players. The game is incredibly difficult and unbalanced for 1 person unless you know exactly what meta strategy to use for each map, traps, threads and distortions. Even then, there's a lot of luck involved...

AVOID FIRE TRAPS. Orcs speed up massively when they light on fire and run in random directions. You don't want them running further through your kill trap.

Since recent update, Elixirs alone have made D10 much easier for solo experience (Kalos is still the hardest).

Correction, Fire Traps do not speed up Orcs at all. Burning has an animation but that's all it is. Wall Scorcher (and Floor Scorcher) has a thread that slows enemies by 20% when active too. Can use Fire Trap if want to utilize for the eventual 100% critical hit rate for melee attacks and 100% more headshot damage for ranged attacks in addition to chance of burning and combos for coin. Definitely a good choice for multiplayer trap coordination.
Nyuu Apr 14 @ 1:11pm 
I do solo D10 until mission 50 with all ranged characters , I use Elixir with Gold, reroll thread, or +2 barricades for early coliseum or war museum ( +50% dmg on acid for Vaan & Sophie ) ( or +1 skill numbers Maximilian / Vaan )
traps Tier list https://tiermaker.com/list/video-games/traps-orcs-must-die-deathtrap-17943895/5054493
hardest map with corruption for me was Island observatory ( corruption was near rift cant block near the small stairs and library ( wich is where you have you have your kill box when you cant block the small stairs )
Last edited by Nyuu; Apr 24 @ 11:58pm
rsmetten Apr 21 @ 9:54am 
In that case (nasty corruption near the rift on observatory) you can redirect them OVER the rift. looking versus ocean (standing at the rift): direct both entrances to the LEFT stairs, over the rift-bridge and finally to your usual kill box.
Fox May 2 @ 12:39am 
I see a lot of morningstar shooter fans here. They can fill spots other traps can't and with enough of them and good placement, they can carry a match. But their damage output is fairly mid if not spammed. Well placed briar patches, or cursed ground if you prefer (and have the upgrade that expands them) can easily rack up as much damage as a bouncing orb (which out damages any trap by far in my experience).

Check out the nexus page for a mod that shows trap damage mid game. It's really helpful to know what's performing and what isn't. Just don't use them in coop, they'll crash your game.
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