Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For D10, the trick is to focus on slowing down the orcs as much as you can while maximizing trap damage while they're slow. Tar is one of the best floor traps, especially against a wall of grinders with ceiling smashers above them. If the orc isn't stunned, it's slowed and if it isn't slowed, it's stunned. Meanwhile the grinders take down their health. Fill the 1x1 spaces with Morning Stars to add physics effects and continue to keep the orcs down.
AVOID FIRE TRAPS. Orcs speed up massively when they light on fire and run in random directions. You don't want them running further through your kill trap.
Try the above as a starting point.
FYI I usually play Difficulty 5 but I've done the Achievement for Difficulty 10 using Gabby
I use:
-Blue Barricade or Steam Vent depending on Map/Rift Corruption
-Tar Trap always
-Brimstone but can also use Acid Gyser
-Briar Patch always
-Morningstar Shooter but can also use Wall Blades
-Bomb Dispenser but can also use any Wall Trap honestly
-Ice Lance
-Molten Gold
I keep that same loadout as above. My only thing that changes is if I use Blue Barricade or Steam Vent. I used to use Auto-Ballista but I saw YouTubers always using Ice Lance so changed. I feel Ice Lance is better because the big guys need to be frozen or kept in place so you can kill them and freezing them also takes longer to get to your Rift.
I also never used Molten Gold until recently and always had money issues. I didn't know what it did. It gives you money when the monsters die and the extra money throughout the rounds make the last round a piece of cake usually.
Also, this is the biggest thing, you need to funnel enemies into a good area to kill them all. If there was 4 lanes where monsters came from I used to make 4 trap spots and try and run between each lane. That can work if you are amazing I guess but usually it doesn't work. Make 1 or 2 lanes instead of 4 and funnel enemies into 1 or 2 lanes to kill them all in one area. After seeing YouTuber videos this is what has changed the most for me and been most impactful. Creating 1 or 2 lanes only.
Close to the rift (the giant blue cristal on the lobby that you interact to start a run) there is a skull, interact with it to change the difficulty.
My advice is do D10 with Gabriella and always select the smaller maps (the ones with only 1 star, the more stars the map have the bigger it is). Gabby + Small maps turn D10 beatable with a huge array of traps and strategies.
acid vent is really good,
tar is good for slowing, though I rarely use it,
wall scorcher is good,
morningstar spam is really strong, rarely use it, because it is too strong,
ball is good for long corridors,
lion is good,
steam vents on a wall is a very good control and anti air defence,
shock traps are good damage,
pounders for damage and very good control,
acid shower mixed with lasers for high ceiling,
hookshots to keep those annoying little purple pests busy and also good against flyers,
a few ice lances for freezing, 1 per spot,
sometimes lots of minecarts without tracks for pushing them back,
and of course 1 molten gold in front of it all
Maybe forgetting something, but that's what I use. Ballista failed to impress me, I never use it, even when there is 30 of them it feels like not enough. Other traps are decent, can use, won't rely on.
Use barricades to make tight spots, fill them with traps and watch most of the wave die there if you do it right. Try different things, experiment, this game is a puzzle with lots of solutions.
wallblades and sawblades are an insane combo - put sawblade at ground level - 2 wallblades above - you have 3 traps where 1 grinder fits. with threads you will get 2 chances to stun from the wallblades, 3 chances to apply rend from all 3 in that one space. sawblades gets You Get What You Pay for for double damage and now it's the equiv of 4 traps in the space of 1 grinder (or any other single space wall trap). and saw blades can go farrrrrr.
with that said - my way is to wall stun em and whittle down with ceiling- yours is to ceiling stun them and whittle down with wall :)
on D10 6 molten golds are still enough to kill almost all riff-raff. if u want money - make them hit gold first, 3 tiles in add tar so the bunch up starts in the gold, not before it. if possible have ice ballista at proper range to freeze them inside the gold. making them clog up is important.
(Max stun or Mac slow. Both are great for executing priority targets too)
And try to wrap your mazes around Sentinels because their damage scales up with difficulty whereas your Hero and Traps do not. A gigantic component of your damage will come from them as long as you maintain enemy exposure to them.
Stall and CC as much as you can. Abuse physics traps. Abuse Sentinels.
Good luck War Mage. Hold the line.
Since recent update, Elixirs alone have made D10 much easier for solo experience (Kalos is still the hardest).
Correction, Fire Traps do not speed up Orcs at all. Burning has an animation but that's all it is. Wall Scorcher (and Floor Scorcher) has a thread that slows enemies by 20% when active too. Can use Fire Trap if want to utilize for the eventual 100% critical hit rate for melee attacks and 100% more headshot damage for ranged attacks in addition to chance of burning and combos for coin. Definitely a good choice for multiplayer trap coordination.
traps Tier list https://tiermaker.com/list/video-games/traps-orcs-must-die-deathtrap-17943895/5054493
hardest map with corruption for me was Island observatory ( corruption was near rift cant block near the small stairs and library ( wich is where you have you have your kill box when you cant block the small stairs )
Check out the nexus page for a mod that shows trap damage mid game. It's really helpful to know what's performing and what isn't. Just don't use them in coop, they'll crash your game.