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Please let us know if this helps.
https://steamcommunity.com/sharedfiles/filedetails/?id=3455773104
We at least know a heavy detail of OP's set up.
I have rolled the driver back to the suggested version in the article you linked. I've notice a slight improvement when testing this morning. 1.3 difficulty and up to mission 12. I note that waves 1/2 are largely OK with only a small performance drop but playable. Waves 3/4 the drop becomes more pronounced but remains just about playable. Wave 5 the game starts to really struggle and by wave 6 until the volume of orcs dies down is very much a slide show, where I am lucky to be able to target anything well.
I am not sure its the cades that cause this, I know a few places you can put down only minimal cades and still the performance decreases. It would appear to me, to be related in someway to volumes and differing types of mobs present on the level. It also seems progressive, the higher missions you are on, the more pronounced this becomes.
I am going to do some more testing latter today with everything set to low and see if that makes any difference.
Do you have a recommendation regarding G-SYNC, should it be on or off for the game?
OMD3 did have a similar issue, when on endless you got to 50/60 waves plus. You would have to wait for the volume of mobs to die down before you left your safe spot. I have been trying to do same with Deathtrap to mitigate the issue, but this is much harder to do with the mobs which target you or flyers which go straight to the rift.
Also on a side note, please make up your minds about healing bats...Are these a support class or a rift attacking class? Presently they randomly either heal or attack the rift. I'd also like to suggest the collective noun for healing bats be, "a nuisance of healing bats"
I have done some more testing:
Done on difficulty 1.3
Tried a mission (Maze) with everything set to low, this made no difference.
Mission (museum) on ultra everything, no difference.
Mission (patio gardens) no organic traps. This made slight difference, i would say about 10-15 FPS
Framerates - Nothing on level at start around 60-65, dipping to as low as 6 on higher waves
GPU usage - Between 30% - 60%
CPU usage - Between 20% - 40%
This is a lie. Please do not spread false information.
No problem, I've shown my leadership the responses (this and your more recent) from you as well and they're going to look into your questions and the information you gave is very helpful in them trying to determine if there's anything on our end we can do for this.
I'll hopefully have some more answers/information for you soon. Please stand by! Thank you.
That is not necessary.
All games have clipping that's something that happens especially for things like armor and capes etc. Example: back in Arkham games, batman's cape would clip through combat. did it make the game less great? No.
As far as footsteps, you're the only person to report this that we've heard this be a concern.
I think you have a very specific mindset with sounds and sensory when talking about something as specific as footsteps with water and grass, which is okay! However, those are not things we will ever prioritize over things like fixing crashes or actual bugs. And the blue magic effect in OMD3 you're speaking of is not in this game, they are different games.
Orcs Must Die! 3 is just as loved as this game is. They are two completely different types of games as well.
Once I realised this, I started loving OMDD. OMD3 has been my favourite, but I also remember people being upset it wasn't OMD2. When the next OMD comes out, people will be upset it's not OMDD—circle of life.
Realising that OMDD is its own game, with its own design philosophy, made it suddenly much more fun to play. It's not meant to be OMD3 or OMDU and that's perfectly fine.