Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

View Stats:
Frame rate drops to unplayble
Hi All,

Certainly at the latter levels, though noticeable on early ones, the games framerate drops to almost zero and you become unable to defend the rift. This happens at the start of the waves when the level has got the most orcs/mobs on it. It decreases as these are killed off. Just finished a 28 mission run and the reason the run ended was entirely due to this problem.

I am playing the game on Windows 11, i9-10980, PCI-SSD (game installed on), 3080 ti (572.83 driver) and 64GB DDR4. I have tried reducing gfx settings, changing to fullscreen then borderless, changing DLSS settings and nothing seems to have any impact on the issue. My friend who plays with me has almost the same rig and has the same problem.

Interestingly, my old rig windows 10, i7, 980ti, 32gb ram, ssd playing on mix of medium and low gfx does not have this issue.

Our tactics typically involve seeding levels with briar and poison then using choke points for direct damage traps. I think that's fairly standard.

Has anyone else seem this issue or know anyway to resolve it?
< >
Showing 1-15 of 21 comments
Robot Entertainment Community  [developer] Mar 31 @ 9:37am 
Originally posted by Splatdeath:
Hi All,

Certainly at the latter levels, though noticeable on early ones, the games framerate drops to almost zero and you become unable to defend the rift. This happens at the start of the waves when the level has got the most orcs/mobs on it. It decreases as these are killed off. Just finished a 28 mission run and the reason the run ended was entirely due to this problem.

I am playing the game on Windows 11, i9-10980, PCI-SSD (game installed on), 3080 ti (572.83 driver) and 64GB DDR4. I have tried reducing gfx settings, changing to fullscreen then borderless, changing DLSS settings and nothing seems to have any impact on the issue. My friend who plays with me has almost the same rig and has the same problem.

Interestingly, my old rig windows 10, i7, 980ti, 32gb ram, ssd playing on mix of medium and low gfx does not have this issue.

Our tactics typically involve seeding levels with briar and poison then using choke points for direct damage traps. I think that's fairly standard.

Has anyone else seem this issue or know anyway to resolve it?
Hey! We wanted to alert you of this, as it may be related to the nvidia side and worth a shot: https://www.tomshardware.com/pc-components/gpu-drivers/game-developers-urge-nvidia-rtx-30-and-40-series-owners-rollback-to-december-2024-driver-after-recent-rtx-50-centric-release-issues

Please let us know if this helps.
I used to get 10 FPS when I put down too many barricades. So I do not think its just OP GPU. This game some times has problems when you mess with pathing too much.

https://steamcommunity.com/sharedfiles/filedetails/?id=3455773104
Robot Entertainment Community  [developer] Mar 31 @ 11:59am 
Originally posted by stanley37861:
I used to get 10 FPS when I put down too many barricades. So I do not think its just OP GPU. This game some times has problems when you mess with pathing too much.

https://steamcommunity.com/sharedfiles/filedetails/?id=3455773104
You didn't list your specs though so we don't know what you're working with.

We at least know a heavy detail of OP's set up.
Denys Mar 31 @ 9:39pm 
I can confirm that I meet all the specs and still have random drops and performance lag. Game needs more time in development. You cant get even a stable 120 fps.
Thank you Robot for the response.

I have rolled the driver back to the suggested version in the article you linked. I've notice a slight improvement when testing this morning. 1.3 difficulty and up to mission 12. I note that waves 1/2 are largely OK with only a small performance drop but playable. Waves 3/4 the drop becomes more pronounced but remains just about playable. Wave 5 the game starts to really struggle and by wave 6 until the volume of orcs dies down is very much a slide show, where I am lucky to be able to target anything well.

I am not sure its the cades that cause this, I know a few places you can put down only minimal cades and still the performance decreases. It would appear to me, to be related in someway to volumes and differing types of mobs present on the level. It also seems progressive, the higher missions you are on, the more pronounced this becomes.

I am going to do some more testing latter today with everything set to low and see if that makes any difference.

Do you have a recommendation regarding G-SYNC, should it be on or off for the game?

OMD3 did have a similar issue, when on endless you got to 50/60 waves plus. You would have to wait for the volume of mobs to die down before you left your safe spot. I have been trying to do same with Deathtrap to mitigate the issue, but this is much harder to do with the mobs which target you or flyers which go straight to the rift.

Also on a side note, please make up your minds about healing bats...Are these a support class or a rift attacking class? Presently they randomly either heal or attack the rift. I'd also like to suggest the collective noun for healing bats be, "a nuisance of healing bats"
Denys Apr 1 @ 4:44am 
Originally posted by Splatdeath:
Thank you Robot for the response.

I have rolled the driver back to the suggested version in the article you linked. I've notice a slight improvement when testing this morning. 1.3 difficulty and up to mission 12. I note that waves 1/2 are largely OK with only a small performance drop but playable. Waves 3/4 the drop becomes more pronounced but remains just about playable. Wave 5 the game starts to really struggle and by wave 6 until the volume of orcs dies down is very much a slide show, where I am lucky to be able to target anything well.

I am not sure its the cades that cause this, I know a few places you can put down only minimal cades and still the performance decreases. It would appear to me, to be related in someway to volumes and differing types of mobs present on the level. It also seems progressive, the higher missions you are on, the more pronounced this becomes.

I am going to do some more testing latter today with everything set to low and see if that makes any difference.

Do you have a recommendation regarding G-SYNC, should it be on or off for the game?

OMD3 did have a similar issue, when on endless you got to 50/60 waves plus. You would have to wait for the volume of mobs to die down before you left your safe spot. I have been trying to do same with Deathtrap to mitigate the issue, but this is much harder to do with the mobs which target you or flyers which go straight to the rift.

Also on a side note, please make up your minds about healing bats...Are these a support class or a rift attacking class? Presently they randomly either heal or attack the rift. I'd also like to suggest the collective noun for healing bats be, "a nuisance of healing bats"
The game is just not optimized that's it. Nothing you can do to fix what the devs need to update. The game is either rushed or made with no passion. I mean look at thefact that most things in the game are not finished including footstep sounds character model clipping and animation transition.
Hi Robot,

I have done some more testing:

Done on difficulty 1.3

Tried a mission (Maze) with everything set to low, this made no difference.
Mission (museum) on ultra everything, no difference.
Mission (patio gardens) no organic traps. This made slight difference, i would say about 10-15 FPS

Framerates - Nothing on level at start around 60-65, dipping to as low as 6 on higher waves
GPU usage - Between 30% - 60%
CPU usage - Between 20% - 40%
Originally posted by Denys:
Originally posted by Splatdeath:
Thank you Robot for the response.

I have rolled the driver back to the suggested version in the article you linked. I've notice a slight improvement when testing this morning. 1.3 difficulty and up to mission 12. I note that waves 1/2 are largely OK with only a small performance drop but playable. Waves 3/4 the drop becomes more pronounced but remains just about playable. Wave 5 the game starts to really struggle and by wave 6 until the volume of orcs dies down is very much a slide show, where I am lucky to be able to target anything well.

I am not sure its the cades that cause this, I know a few places you can put down only minimal cades and still the performance decreases. It would appear to me, to be related in someway to volumes and differing types of mobs present on the level. It also seems progressive, the higher missions you are on, the more pronounced this becomes.

I am going to do some more testing latter today with everything set to low and see if that makes any difference.

Do you have a recommendation regarding G-SYNC, should it be on or off for the game?

OMD3 did have a similar issue, when on endless you got to 50/60 waves plus. You would have to wait for the volume of mobs to die down before you left your safe spot. I have been trying to do same with Deathtrap to mitigate the issue, but this is much harder to do with the mobs which target you or flyers which go straight to the rift.

Also on a side note, please make up your minds about healing bats...Are these a support class or a rift attacking class? Presently they randomly either heal or attack the rift. I'd also like to suggest the collective noun for healing bats be, "a nuisance of healing bats"
The game is just not optimized that's it. Nothing you can do to fix what the devs need to update. The game is either rushed or made with no passion. I mean look at thefact that most things in the game are not finished including footstep sounds character model clipping and animation transition.

This is a lie. Please do not spread false information.
Originally posted by Splatdeath:
Thank you Robot for the response.

I have rolled the driver back to the suggested version in the article you linked. I've notice a slight improvement when testing this morning. 1.3 difficulty and up to mission 12. I note that waves 1/2 are largely OK with only a small performance drop but playable. Waves 3/4 the drop becomes more pronounced but remains just about playable. Wave 5 the game starts to really struggle and by wave 6 until the volume of orcs dies down is very much a slide show, where I am lucky to be able to target anything well.

I am not sure its the cades that cause this, I know a few places you can put down only minimal cades and still the performance decreases. It would appear to me, to be related in someway to volumes and differing types of mobs present on the level. It also seems progressive, the higher missions you are on, the more pronounced this becomes.

I am going to do some more testing latter today with everything set to low and see if that makes any difference.

Do you have a recommendation regarding G-SYNC, should it be on or off for the game?

OMD3 did have a similar issue, when on endless you got to 50/60 waves plus. You would have to wait for the volume of mobs to die down before you left your safe spot. I have been trying to do same with Deathtrap to mitigate the issue, but this is much harder to do with the mobs which target you or flyers which go straight to the rift.

Also on a side note, please make up your minds about healing bats...Are these a support class or a rift attacking class? Presently they randomly either heal or attack the rift. I'd also like to suggest the collective noun for healing bats be, "a nuisance of healing bats"

No problem, I've shown my leadership the responses (this and your more recent) from you as well and they're going to look into your questions and the information you gave is very helpful in them trying to determine if there's anything on our end we can do for this.

I'll hopefully have some more answers/information for you soon. Please stand by! Thank you.
Last edited by Robot Entertainment Community; Apr 1 @ 7:59am
Denys Apr 1 @ 8:04am 
Originally posted by Robot Entertainment Community:
Originally posted by Splatdeath:
Thank you Robot for the response.

I have rolled the driver back to the suggested version in the article you linked. I've notice a slight improvement when testing this morning. 1.3 difficulty and up to mission 12. I note that waves 1/2 are largely OK with only a small performance drop but playable. Waves 3/4 the drop becomes more pronounced but remains just about playable. Wave 5 the game starts to really struggle and by wave 6 until the volume of orcs dies down is very much a slide show, where I am lucky to be able to target anything well.

I am not sure its the cades that cause this, I know a few places you can put down only minimal cades and still the performance decreases. It would appear to me, to be related in someway to volumes and differing types of mobs present on the level. It also seems progressive, the higher missions you are on, the more pronounced this becomes.

I am going to do some more testing latter today with everything set to low and see if that makes any difference.

Do you have a recommendation regarding G-SYNC, should it be on or off for the game?

OMD3 did have a similar issue, when on endless you got to 50/60 waves plus. You would have to wait for the volume of mobs to die down before you left your safe spot. I have been trying to do same with Deathtrap to mitigate the issue, but this is much harder to do with the mobs which target you or flyers which go straight to the rift.

Also on a side note, please make up your minds about healing bats...Are these a support class or a rift attacking class? Presently they randomly either heal or attack the rift. I'd also like to suggest the collective noun for healing bats be, "a nuisance of healing bats"

No problem, I've shown my leadership the responses (this and your more recent) from you as well and they're going to look into your questions and the information you gave is very helpful in them trying to determine if there's anything on our end we can do for this.

I'll hopefully have some more answers/information for you soon. Please stand by! Thank you.
Can I stream the game for you in discord? You will see the issues I have. The devs can join too. I want the game to improve but I feel that its best to actually show this live.
Originally posted by Denys:
Originally posted by Robot Entertainment Community:

No problem, I've shown my leadership the responses (this and your more recent) from you as well and they're going to look into your questions and the information you gave is very helpful in them trying to determine if there's anything on our end we can do for this.

I'll hopefully have some more answers/information for you soon. Please stand by! Thank you.
Can I stream the game for you in discord? You will see the issues I have. The devs can join too. I want the game to improve but I feel that its best to actually show this live.

That is not necessary.

All games have clipping that's something that happens especially for things like armor and capes etc. Example: back in Arkham games, batman's cape would clip through combat. did it make the game less great? No.

As far as footsteps, you're the only person to report this that we've heard this be a concern.
Denys Apr 1 @ 9:07am 
Originally posted by Robot Entertainment Community:
Originally posted by Denys:
Can I stream the game for you in discord? You will see the issues I have. The devs can join too. I want the game to improve but I feel that its best to actually show this live.

That is not necessary.

All games have clipping that's something that happens especially for things like armor and capes etc. Example: back in Arkham games, batman's cape would clip through combat. did it make the game less great? No.

As far as footsteps, you're the only person to report this that we've heard this be a concern.
So walking on grass and water and stone all sound the same? And not something you guys plan to finish down the line? Batman is a far, far more complex game with thousands of animations, your game has very few for main characters and every paid content costume has major clipping. Look at Gabriela her entire right shoulder armor plate merges into her body when in trap placement mode. To me this looks like lack of passion or poor time management. I mean even the blue magic effect in hands like OMD3 when placing traps is gone. And what about that ugly placeholder off center crosshair? Look I want the game to be better but you guys cant ignore the the fact that your product is way way way far from finished. Orcs must die 3 had its flaws but you could feel the love put into it.
Robot Entertainment Community  [developer] Apr 1 @ 10:14am 
Originally posted by Denys:
Originally posted by Robot Entertainment Community:

That is not necessary.

All games have clipping that's something that happens especially for things like armor and capes etc. Example: back in Arkham games, batman's cape would clip through combat. did it make the game less great? No.

As far as footsteps, you're the only person to report this that we've heard this be a concern.
So walking on grass and water and stone all sound the same? And not something you guys plan to finish down the line? Batman is a far, far more complex game with thousands of animations, your game has very few for main characters and every paid content costume has major clipping. Look at Gabriela her entire right shoulder armor plate merges into her body when in trap placement mode. To me this looks like lack of passion or poor time management. I mean even the blue magic effect in hands like OMD3 when placing traps is gone. And what about that ugly placeholder off center crosshair? Look I want the game to be better but you guys cant ignore the the fact that your product is way way way far from finished. Orcs must die 3 had its flaws but you could feel the love put into it.

I think you have a very specific mindset with sounds and sensory when talking about something as specific as footsteps with water and grass, which is okay! However, those are not things we will ever prioritize over things like fixing crashes or actual bugs. And the blue magic effect in OMD3 you're speaking of is not in this game, they are different games.

Orcs Must Die! 3 is just as loved as this game is. They are two completely different types of games as well.
Originally posted by Robot Entertainment Community:

They are two completely different types of games as well.

Once I realised this, I started loving OMDD. OMD3 has been my favourite, but I also remember people being upset it wasn't OMD2. When the next OMD comes out, people will be upset it's not OMDD—circle of life.

Realising that OMDD is its own game, with its own design philosophy, made it suddenly much more fun to play. It's not meant to be OMD3 or OMDU and that's perfectly fine.
Denys Apr 1 @ 11:24pm 
Originally posted by Robot Entertainment Community:
Originally posted by Denys:
So walking on grass and water and stone all sound the same? And not something you guys plan to finish down the line? Batman is a far, far more complex game with thousands of animations, your game has very few for main characters and every paid content costume has major clipping. Look at Gabriela her entire right shoulder armor plate merges into her body when in trap placement mode. To me this looks like lack of passion or poor time management. I mean even the blue magic effect in hands like OMD3 when placing traps is gone. And what about that ugly placeholder off center crosshair? Look I want the game to be better but you guys cant ignore the the fact that your product is way way way far from finished. Orcs must die 3 had its flaws but you could feel the love put into it.

I think you have a very specific mindset with sounds and sensory when talking about something as specific as footsteps with water and grass, which is okay! However, those are not things we will ever prioritize over things like fixing crashes or actual bugs. And the blue magic effect in OMD3 you're speaking of is not in this game, they are different games.

Orcs Must Die! 3 is just as loved as this game is. They are two completely different types of games as well.
Its not specific, its common in game industry to have different footstep sounds depending what surface your character is walking over. There are way too many reasons why this is important, immersion being one of them. Also feel free to debate other points I brought up. The magic effect not being part of the character magic trap spawning is such a lazy move. At least say something like ''we know our game is missing visual polish like our previous titles expect future updates to address this''. You are literally defending the incomplete state of a product.
< >
Showing 1-15 of 21 comments
Per page: 1530 50