Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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Difficulty 10
Hey guys!

As said in many comments, you have to build killboxes to succeed. As a fan of OMD3 riftlord-fights here are my questions:

1. (small problem) Are the killbox-positions nearly always the same per map?
2. (medium problem) Are the traps nearly always the same? (floor: tar + acid or lava; wall: flummy + flamer or bombs; cielling: buzzer + icelance)
3. (big problem and greetings from OMD3) Are the personal fighting skills of your char absolute irrelevant? (except trap pushing and rift protection)
4. (big problem) The only thing you´re doing during a run is to fight annoying flyers???
(That´s not OMD, that´s Moorhuhn-Shooting)
5. (big problem) Choosing any thread pushing personal abilities is a waste??
(If so you should call difficulty 10 thread bingo)

thx for your answers!
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Showing 1-15 of 26 comments
It really depends on your play style and the type of player you are.

Are you a hardcore player? Do you love min-maxing? Are you more laid back and just want to have some fun with some friends?

The pretext of playing difficulty 10 is already a bit geared towards wanting a challenge, so depending on your skill level, you might want to stick to efficient solutions for a better chance to win.

If you are a 4-man team of veterans/hardcore players, you can horse around and still beat missions+ without too much issue.

I think you calling the questions a problem, you are conditioning yourself. But no, it's not mandatory to use the same traps or setups to win. You can deal with most flyers with traps. You can choose to use more or less your warmage abilities and therefore choose threads accordingly.
in difficulty 10 I spend alot of time hunting down flyers and/or being hunted by hunters. by the time that is taken care of the mods are already starting to push thou the kill box. More then a few people have a dislike for the flyer, I have heard people complain about them since OMD1. The hunters have too much health and it takes alot of time with the limited damage the trap/player is able to put out. There are some character that are really good in the game. To do a difficulty 10 run you need to find out what each one does and how to use them. The way the game is setup right now it seems to be two parts running at the same time. I one part you have to have the perfect killbox setup to atleast slow the mods down. The other part is a run and gun where you have to run down and kill all the things that are able to bypass your killbox, which can take up half of the most of the wave trying to take care of that. OMDU may have been the most enjoyable game to many players due to the lack of flyers in it. difficulty 10 I think is way to much work with too little reward. I would only do it for the achievement or if I just like that type of game play.
Jay Feb 24 @ 11:06am 
1. Are the killbox-positions nearly always the same per map?
--Each map has roughly 2-3 efficient kill box zones, per crystal spawn. Unfortunately yes, those are pretty cookie-cutter, if you want efficiency. If you don't want efficiency, then build wherever you want.

2. Are the traps nearly always the same?
--No. I use a wide variety of traps, depending on the map and kill tunnel location, and I have done Diff 10.

3. Are the personal fighting skills of your char absolute irrelevant?
--No. Especially in Co-op, I find the certain heroes work really well to compliment each other.

4. The only thing you´re doing during a run is to fight annoying flyers???
--No. If that is all you are doing, you are not balancing your killbox with your flyer defense. You should only need to bounce between the two defenses whenever a heavy cluster of enemies approaches either. If you are spending the entire wave fighting flyers, then you should have put down more flyer defense.

5. Choosing any thread pushing personal abilities is a waste??
--No. There are a couple that are quite useful. I can't name them all, since it depends on your hero choice.

6. Is my overuse of parenthesis annoying anyone?
--Yes.
Last edited by Jay; Feb 24 @ 11:08am
Jay Feb 24 @ 11:11am 
Originally posted by stanley37861:
difficulty 10 I think is way to much work with too little reward.

I do agree with this part. You can max all of your traps/skills pretty easily. After that, there is no real point to getting more skulls. Once you have achievement, there is really no point to do difficulty 10, unless you want to do the extra work for no gain.
avc145 Feb 24 @ 12:09pm 
Originally posted by rsmetten:
Hey guys!

As said in many comments, you have to build killboxes to succeed. As a fan of OMD3 riftlord-fights here are my questions:

1. (small problem) Are the killbox-positions nearly always the same per map?
2. (medium problem) Are the traps nearly always the same? (floor: tar + acid or lava; wall: flummy + flamer or bombs; cielling: buzzer + icelance)
3. (big problem and greetings from OMD3) Are the personal fighting skills of your char absolute irrelevant? (except trap pushing and rift protection)
4. (big problem) The only thing you´re doing during a run is to fight annoying flyers???
(That´s not OMD, that´s Moorhuhn-Shooting)
5. (big problem) Choosing any thread pushing personal abilities is a waste??
(If so you should call difficulty 10 thread bingo)

thx for your answers!

1- Same thing as any other OMD game, every map has a few good killboxes, that really isnt a problem of this game.

2 - Difficulty 0 every trap is viable. Personally I am a big critic of Difficulty 10, if you are playing solo you will always be forced to use the same 4~5 traps and the only flexibility is what kind of Bounce Wall Trap (Magic Orb/Sawblabe Launcher/Morning Star) you will use in eachmap.
Honestly, in my opinion D10 balance for solo playing is completely broken and is the worst problem with the game right now.

3- Actullay character skills are more relevant now than any other OMD game before (never played Unchained). Any character is viable in any difficulty, even at D10.

4 - The most dangerous enemy in this game, as pretty much in any OMD, is flyers, so yes, anti-fly traps can deal with 90% of the flyers, but if you want a perfect run without any leaks and without any Rift Point loss, you will have to chase flyers, samething as in any OMD game.

5- Some threads are nearly useless/marginal beneficts and some are god-tier with amazing impact, but you didnt depend on RNG too much, this game is viable even with no threads.
But a minor problem of this game is that some threads are strictly bether than others, things like Thread 1 + 50% Attack Vs Thread 2 +25% Attack While in Air, Thread 1 Floor Trap X +20% Crit vs All Flor Traps +20% Crit. Those cases really needs a few number tweaks in my opinion.
Jay Feb 24 @ 12:24pm 
Originally posted by avc145:
But a minor problem of this game is that some threads are strictly bether than others, things like Thread 1 + 50% Attack Vs Thread 2 +25% Attack While in Air, Thread 1 Floor Trap X +20% Crit vs All Flor Traps +20% Crit. Those cases really needs a few number tweaks in my opinion.

"That isn't a problem, it's a feature." The threads have quality indicators... possibly as some poorly explained rarity mechanic. Some cards have gold coloring, ornate borders, red colors (cursed), or beige and plain borders. One would expect that a "Gold" quality card, which is supposedly (?) more rare than the others, would have better stats. This is yet another one of the very poorly explained aspects of the game.
rsmetten Feb 24 @ 12:40pm 
Thx guys.
Just tell me what fighting skills you consider important: Shotgun? Crossbow? Warhammer?
avc145 Feb 24 @ 12:49pm 
Originally posted by Jay:
Originally posted by avc145:
But a minor problem of this game is that some threads are strictly bether than others, things like Thread 1 + 50% Attack Vs Thread 2 +25% Attack While in Air, Thread 1 Floor Trap X +20% Crit vs All Flor Traps +20% Crit. Those cases really needs a few number tweaks in my opinion.

"That isn't a problem, it's a feature." The threads have quality indicators... possibly as some poorly explained rarity mechanic. Some cards have gold coloring, ornate borders, red colors (cursed), or beige and plain borders. One would expect that a "Gold" quality card, which is supposedly (?) more rare than the others, would have better stats. This is yet another one of the very poorly explained aspects of the game.

Oh, I didnt know about thread rarity, I thought there are only "normal" and "cursed" (drawback) threads. That explains why I see some threads regularly and others almost never. I really thought all threads had the same chance to appear, seems like I was mistaken.
Originally posted by Jay:
Originally posted by avc145:
But a minor problem of this game is that some threads are strictly bether than others, things like Thread 1 + 50% Attack Vs Thread 2 +25% Attack While in Air, Thread 1 Floor Trap X +20% Crit vs All Flor Traps +20% Crit. Those cases really needs a few number tweaks in my opinion.

"That isn't a problem, it's a feature." The threads have quality indicators... possibly as some poorly explained rarity mechanic. Some cards have gold coloring, ornate borders, red colors (cursed), or beige and plain borders. One would expect that a "Gold" quality card, which is supposedly (?) more rare than the others, would have better stats. This is yet another one of the very poorly explained aspects of the game.

I thought the color border was just the try of card. There is a money type, the cursed type and the trap/player type. I think I am missing one here or grouped them incorrectly. The point is I thought it was a grouping not how rare it is. Am I looking a the wrong place on the card? is there more to the cards then I have noticed? This brings up more questions then answers.
avc145 Feb 24 @ 12:54pm 
Originally posted by rsmetten:
Thx guys.
Just tell me what fighting skills you consider important: Shotgun? Crossbow? Warhammer?

There is a consensus that Crosbow (Vaans or Max weapons) are the most begginer friendly and great all rounder weapon. Mac Sniper is insanely good if you use it well, and Wren Wand is probably the worst weapon, but she has some of the best skills to compensate that.

My personal opinion? Go Max, he is my favorite character in all OMD games (never played Unchained), his kit is always great.
Originally posted by rsmetten:
Thx guys.
Just tell me what fighting skills you consider important: Shotgun? Crossbow? Warhammer?

I would kill, orcs, for a stone staff in this game.
avc145 Feb 24 @ 12:55pm 
Originally posted by Jay:
Originally posted by avc145:
But a minor problem of this game is that some threads are strictly bether than others, things like Thread 1 + 50% Attack Vs Thread 2 +25% Attack While in Air, Thread 1 Floor Trap X +20% Crit vs All Flor Traps +20% Crit. Those cases really needs a few number tweaks in my opinion.

"That isn't a problem, it's a feature." The threads have quality indicators... possibly as some poorly explained rarity mechanic. Some cards have gold coloring, ornate borders, red colors (cursed), or beige and plain borders. One would expect that a "Gold" quality card, which is supposedly (?) more rare than the others, would have better stats. This is yet another one of the very poorly explained aspects of the game.

Are you certain about that? Any dev mentioned that? I am curious now, never hear anyone talking about thread rarity before.
Originally posted by avc145:
Originally posted by rsmetten:
Thx guys.
Just tell me what fighting skills you consider important: Shotgun? Crossbow? Warhammer?

There is a consensus that Crosbow (Vaans or Max weapons) are the most begginer friendly and great all rounder weapon. Mac Sniper is insanely good if you use it well, and Wren Wand is probably the worst weapon, but she has some of the best skills to compensate that.

My personal opinion? Go Max, he is my favorite character in all OMD games (never played Unchained), his kit is always great.

I think vaan's weapon and skills are more beginner friendly then max's skills are. The rift protection is something I think anyone would find useful.
rsmetten Feb 24 @ 2:00pm 
Ok, are you sure we taking about DIFFICULTY 10??
My question (see threat title) was about fighing skills (= weapons) for diff 10. Even if I shoot a mountain troll 2 minutes directly into his face (sry for too martial wording) he won´t go down. To repeat: trap pushing and rift protection are meaningful, the rest is ... not riftlordlike.

And YES!!! I´d also kill for our good old "stony"! :)
avc145 Feb 24 @ 2:17pm 
Originally posted by rsmetten:
Ok, are you sure we taking about DIFFICULTY 10??
My question (see threat title) was about fighing skills (= weapons) for diff 10. Even if I shoot a mountain troll 2 minutes directly into his face (sry for too martial wording) he won´t go down. To repeat: trap pushing and rift protection are meaningful, the rest is ... not riftlordlike.

And YES!!! I´d also kill for our good old "stony"! :)

Difficult 10 the best chracters are Vaan because of his ultimate and Q (area field that buff traps) and Mac because if you focus on his weapons thread his headshot will always one hot minions, even in Difficulty 10 Mission 10+.
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