Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First it's important to note that without the 4x damage the damage while still being alright you are running the risk of kicking orcs out of the kill box with an easy path to the rift. That is why physics traps are generally disliked, they can be more prejudicial than beneficial.
Second, while damage is great, at some point, especialy at high difficulties, enemies will tend to go through pure damage kill boxes. You want stuns, you want freezes, you want anything and everything that will delay their abillity to move through the kill box because the longer they stay inside the longer they are taking damage from all the other traps.
To that end, traps like ceiling pounders are great, they do a lot of damage and have 100% stun chance. The threads are 100% more damage on an already high damage trap, 50% increased stun duration and there is another very good one. Of course there is a downside to it, much like to haymakers which is, you need a low ceiling to make it work.
After that you want Ice Lances, you want shock zappers for higher ceilings since they have a thread for stun chance. You want wall blades cause they can get stun chance, rend chance, more damage, more duration. People often underestimate how abasurdly powerful wall blades become and they are cheap.
Last but by no means least. You live and die by your abillity to place down traps. Traps cost money, money is earned by killing enemies but the higher the combo the more money they are worth, also molten gold can help and Mac ultimate with a thread makes loads of money. A kill box potential is as high as how much money you make therefore, inneficiant killing traps are efficient for farming money. Poison, fire, brambles, lightning, anything that will cause extra damage and apply a status effect is king as well as anything that hits many enemies but deal low damage so it won't kill them, just increase the combo counter.
There is of course the caveat that at high difficulties and the more missions you are in, you want more killing efficiency and more slowing efficiency because at some point the HP scaling is so ridiculous that the only way to win it to deal tons of damage, that's the point you stop using things like poison or fire. Brambles can still be useful though because it's a trap that just grows on it's own and since regeneration only occurs when you don't take damage for a while, any troll going through brambles will lose HP and not get it back by the time it's in the killbox so it's always mildly helpful at bare minimum.
I like the ceiling pounder more then the haymaker for the simple fact that the haymaker can throw orcs past my kill box. The setup I normally try for is for the floor and ceiling traps to stun/slow down the enemy and have the wall traps do the damage. As I tell everyone I play with. "What works for me may not work for you. So you have to come up with a trap setup that best fits how you want to play the game." With that being said. the best trap will always come down to the players play style.
You aren't missing anything. There are a lot of high ceilings and open sky on the maps. You either have to path them to low ceilings or just place them on low ceilings outside your kill box that orcs pass by.
I prefer the ceiling-zapper
No, but also yes. Every map has low ceiling options, you just need to be clever with your barricade set ups (and I'm not even talking about when using blue barricades, just the standard 22 you get in solo).