Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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Combine Mine Cart and Tracks into one Trap
Its a bit sad that you have to take two slots to use that trap - and even worse that you can get them stand alone when you have the scramble distortion. While Mine Carts have some - very limited, and definitely not worth it - use stand alone, tracks have no use at all without a mine cart. These should just take one slot, you could "rotate" through tracks and Dispenser. Might be some difficulty because of the price i guess, so maybe another solution is best, but the current one is not satisfying.
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Minecarts are honestly one of the strongest traps in the game. It's a floor trap that can hurt flyers and locks tf out small enemies. Launching it down stairs gives it good momentum even without tracks. You don't actually need tracks for this trap, it's that good.

Tracks being a separate trap is good texture, there being a trap that requires two slots to function at peak potential is unique and fun. It being borderline useless on scrambler is funny though (it synergises with the thread that gives you 100% more primary damage for melee characters when standing on a trap.
Florian Feb 16 @ 7:06am 
The big issue with minecarts is that their travel range is abysmall unless you either put them on top of stairs so gravity does the work for you, or have tracks. It's very weird to see a cart be "launched" only to immeadiatly fall over and get nowhere.

If mine carts & the tracks remain seperate trap slots, they should at least make it so carts get a halfway decent minimum travel distance on launch instead of immeadiatly falling over after launching.
Originally posted by Florian:
The big issue with minecarts is that their travel range is abysmall unless you either put them on top of stairs so gravity does the work for you, or have tracks. It's very weird to see a cart be "launched" only to immeadiatly fall over and get nowhere.

If mine carts & the tracks remain seperate trap slots, they should at least make it so carts get a halfway decent minimum travel distance on launch instead of immeadiatly falling over after launching.

Completely agree. I only use them on stairs for this exact reason. Their collision detection also includes the War Mages which makes them even more clumsy. Would be nice if they simply went straight ahead when launched until they collide with something. If they launch, and there’s a track present, then follow the track.
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