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Tracks being a separate trap is good texture, there being a trap that requires two slots to function at peak potential is unique and fun. It being borderline useless on scrambler is funny though (it synergises with the thread that gives you 100% more primary damage for melee characters when standing on a trap.
If mine carts & the tracks remain seperate trap slots, they should at least make it so carts get a halfway decent minimum travel distance on launch instead of immeadiatly falling over after launching.
Completely agree. I only use them on stairs for this exact reason. Their collision detection also includes the War Mages which makes them even more clumsy. Would be nice if they simply went straight ahead when launched until they collide with something. If they launch, and there’s a track present, then follow the track.