Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

Statistieken weergeven:
the Best Trap
For those not using it enough - clearly it's the MAGIC ORB. Hear me out: it does 360 dmg, imagine it goes through, say, 5 enemies - which is easy in such huge maps - and bounces back, going through them again. That's well over 3k damage. No trap even comes close. Yes, it does not ALWAYS hit like Balista, but jesus christ, this trap is insane. Pity we don't have total dmg for each trap at the end of a round :/
< >
1-15 van 36 reacties weergegeven
Briar Patch, placed right it will hit every enemy on every wave multiple times for hundreds of thousands of damage every map.
I don’t use the orb because the cooldown time is too long. When it finally goes off, the orcs are mostly dead. Same with the bomb dispenser.

Fav trap is a properly placed briar patch. Love that thing.
Briar patch, unless it got nerfed from 3. Place at entrances, watch it kill half of every wave. It's like the brimstone trap except it doesn't turn off and only gets better in time.
Laatst bewerkt door JiveTurkey; 12 feb om 8:52
Spike wall is incredible for econ. 250 for each trap for 2 full wall tiles is so good.

I've also completely turned around on steam vent. The recent buff letting you counter inconvenient flyers is by itself such a useful clutch pick in certain maps, but it turns ceiling lasers into an incredible trap and locks out small enemies (+trolls/ogres with the physics traps thread).
Origineel geplaatst door JiveTurkey:
Briar patch, unless it got nerfed from 3. Place at entrances, watch it kill half of every wave. It's like the brimstone trap except it doesn't turn off and only gets better in time.
It's honestly stronger than ever. It's so good it can and will completely lag your game out if you go ham in placing them.
The Magic Orb has to do that much damage because it doesn't get triggered by orcs... so it misses lots of them. In the end, the orcs it missed will average out the damage of the ones it did hit, making it mediocre.
Laatst bewerkt door Jay; 12 feb om 15:26
Ceiling Pounder, Swinging Mace, Cursed Ground and Briar Patch. Sawblade Launcher is an honorable mention, because in the spots where it's actually good, it's incredibly good, but those spots aren't super common.
Ceiling Pounder with threads is insane. Only 1 tile sized too.
Oh, I forgot the obvious. We can't discuss the best trap without mentioning the all-star, standout, best trap in the game (Even though it's one of the weaker ones): The Molten Gold trap. If you don't have at least one player bringing that, you're doing it wrong.
The best trap is flip trap, that's what professor Maximilian told me.
Feels good to see the Briar Patch love, thought I was going to be in the minority
if I could only have one trap it would be tar. its the only trap without a reset time. It can be placed in just about any killbox and gives you the one thing you need, time.
Origineel geplaatst door stanley37861:
if I could only have one trap it would be tar. its the only trap without a reset time. It can be placed in just about any killbox and gives you the one thing you need, time.
Briar Patch also has no reset time, to be technical.
Origineel geplaatst door KellyR:
Origineel geplaatst door stanley37861:
if I could only have one trap it would be tar. its the only trap without a reset time. It can be placed in just about any killbox and gives you the one thing you need, time.
Briar Patch also has no reset time, to be technical.

you are correct and I stand corrected. I think the laser in OMD 3 was the only other trap that didnt have a reset time, not including guardians. I am trying to think if there are any others. I think there was a portal in OMDU.

I also wanted to state how I feel about Briar patch.
if it had the slow effect it might be a good replacement for tar. The spread make briar patch a good choice but the 30 damage I always feel makes it not worth a spot on my trap list. Yes tar does no damage but there are bluffs you can get to increase your damage to enemy while standing on it. Others may think tar isnt a good trap but when I think of the one trap that always makes it on my trap list tar has been there thou 5 OMD games. So if its the one trap you always pick then it must be the best trap.
I like the flower, briar and morningstar
Origineel geplaatst door stanley37861:
I also wanted to state how I feel about Briar patch.
if it had the slow effect it might be a good replacement for tar. The spread make briar patch a good choice but the 30 damage I always feel makes it not worth a spot on my trap list. Yes tar does no damage but there are bluffs you can get to increase your damage to enemy while standing on it. Others may think tar isnt a good trap but when I think of the one trap that always makes it on my trap list tar has been there thou 5 OMD games. So if its the one trap you always pick then it must be the best trap.

There is a thread for a 20% slow on organic trap (briar mostly), one for 50% more damage if poisoned (excellent if you can place emitter), one for 5% rend and the organic trap regen is crazy high with it. All are seriously worth it compared to other trap threads.
But even without, it can seriously start very quickly since the addition of the new paid barricade that give a flat 50% bonus damage (can be cumulated). Without the barricade, it's easy to bait orcs in the first wave to stay on it to start the spread. Tar is even a good way to help start it, while going as complement for later burst damage trap.

In the current state of the game, i'll say briar is one of (if not the) best traps. Once spread, it's basically negate any orcs. Giving it base slow will make it broken, at least you need some luck for it.

I often use it in combinaison with tar (which i join you about it's very good and versatile) to help start it and acid geyser spread around inside to help against large targets. It's a very good value in maps with large space you cannot efficiently make as deadly hallway.


As for my own favorite trap, i'll say that the ice spear.

While the reload time is very slow, the damage is good for dispatching small mobs and the capacity to freeze target from afar in small AoE have saved to much of my run. Coupled with the thread that double your damage on freezed target, it help tremendously against high HP pool, flying ♥♥♥♥♥ or mage-hunting mobs.
Laatst bewerkt door RahKiel; 15 feb om 4:37
< >
1-15 van 36 reacties weergegeven
Per pagina: 1530 50