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Until the recent buff to steam vent's anti-air I loved the ice spear. It provides nice kill box support and it made dealing with fliers a lot easier, especially the balloon orcs. Now the steam vents one shot the little fliers and do considerable damage to the druids/balloons the ice lance doesn't feel as impactful.
Though it is inferior to briar, I still love my Wall blades. 500 coin trap that can be placed x3 in what usually only fits one trap. Simliar to briar it gets great weaves w/ 25% stun, 20% rend, 50% damage giving it some good damage output while providing great support w/ the stun/rend.
I'm yet to test them properly, but it's on my soon to be done list as flying are part of what i'm looking to deal with more efficiently. Thanks for your feedback on it.
They should nerf it a little bit if I'm honest. Perhaps make it diminishing returns on damage to each enemy. (for example, if an orc has lost 50% of their health to a briar, it does only half damage)
I do love how all of the traps feel really strong in this game. I feel like I can use any combo of traps to win.
I did not even think about trying it with the barricade. Does the boast spread to the whole plant or just the tile next to it? I have used the 20% slow bluff. I did not see a big difference. By any chance do you know how much tar slows an enemy? Maybe its close and I just have not noticed. I liked the ice lance for the freeze but the 17 second wait time was a bit much for that trap slot. I can get the stun with a pounder for much cheaper with a better cool down. I still like ice and I try to work the ice vent in when I can. I wouldnt mind a ice build with ice floor, wall, and ceiling traps. I find that its best to spread the ice lance across the map so they do not target the same enemy. That's the problem I have with it. I do not think its design allows for a large amount of them to be effective. I was hopeing for a way to change the damage type on the traps like we have been able to do in all OMD games, on some traps, in a way like was done in OMDU. For flying mobs, since the update, I have been trying out the steam vents. They do around 1k damage to flyers and they stun enemies. I want to like the trap I just do not know if it is worth that trap slot. There are alot of traps to pick from but the problem is; does it fit my build and is it worth that trap slot. Like with the mine cart. Cool trap but is it worth that trap slot? I wonder if Ice lance and mine cart would be a good combo to have.
The barricade buff ground and wall next to it only. It's expensive but the first tile of briar get a solid buff and spread 50-100% more quickly depending if it's buffed by one or two barricade. The faster it spread, the faster it deal more damage.
The tar is 55% if maxed with a duration of 3s once out of it. It's fully dedicated to slow (or debuff for increased fire damage) unlike briar with the 20% slow thread. There is pro and cons on both. I personnaly use tar mostly against large targets and briar for small ones.
As for the ice lance, its range allow it to be place on away ceiling as support while you can put anything else on the path. +1 for it need spreading and different line of sight to avoid targeting the same target, a bit finicky on this but still worth imho.
+1 again for thread changing traps element for more varied playstyle.
The minecrat shouldn't be understimated. It work wonder on maps with stairs at the physics allow it to get down of them without needing rails. Excellent against small target as it send them flying quite efficiently. Less so against large but it still stagger them. It can be use as a good tool to push small mobs back on briar per example. If not on the library map, i won't recommand it much if you want to optimise. It's an hilarious trap to use for fun.
There is a thread that makes it effects Ogres, and it can pretty much hold the line against anything not troll spam. With Wren and her time crystals they genuinely get screwed if the staircase is big enough cause it just sends another wave of them before they can recover and walk up.
The briar is very good even too strong at low level. But in diff 10, the briar isn't even in my top 10 trap. The only thing good at that diff is the healing's thread but many characters can heal themselves.
When you fight ennemies with 100K HP, even if you growth the briar, it will deal like 5K. It isn't enough bc your killbox will destroyed 95K HP or 100K HP anyway. And when you go on higher in mission, you will be forced to play with the minus one trap in your loadout. So briar doesn't make his place in solo. In co-op, I guess it's still a valid option but it isn't a mandatory one.
On another hand, Ice spear is too strong and need a nerf for sure xD
I believe there is one for trolls also....i havent been offer the other if I am offered one in a run, i get either trolls or ogres but never both. So I do not know if you can get both in a run. Its for all physic traps. That thread works great with steam traps also.
I may strongly disagree here. Surprisingly the Briar doesn't work that well on early diff 1 due to the mobs lack of HP and thus spreading. But let's be honest, anything work in diff 1.
Sure Briar won't put a dent on large HP pool with 50k+ HP, but it's not the main goal. With proper use and placement, it'll deal with small mobs for a very cheap investment early on.
The heal is quite practical seeing how much damage is done on Diff 10 and i can only think of a 2 mage that can heal themselves without a thread. All while still highly RNG based. But would you even found the rend or slow card, you get a lot of value from it.
I guess tho that passed a point it'll be not worth, but i'm highly doubt most of us won't go passed the mission 5 on diff 10.
As for the Ice Lance, i disagree as well to nerf it. The CD is the longest of all trap (17sec when maxed) and it quickly loose efficacity if more than 1 are shooting the same target in the freeze duration (won't reapply freeze). The AoE is not that large while still solid, but DPS wise, auto crossbow deal a lot more for cheaper. The Ice Lance is but a very efficient and versatile trap tho. Be it against large or flying target, anywhere ceilings are available, from long range and with solid (to excellent) thread working with it. But it's more like a huge support than a main source of damage.
There is one for Trolls, but just from my use, despite saying it works for All Trolls it doesn't knock around higher tier ones. Meanwhile, the Ogre one for the minecart/physics traps will even topple the ones with the giant shield.
I have been seeing more then a few bugs around trolls today. I found that when I take the explode barrel upgrade that gives it 500 health. after taking that a troll will drop down to 0 health and become unkillable. I ran it 3 times to make sure. So maybe trolls are just bugged?
throw some poison and a ice lance and I am sold.