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Right now it’s trying to be both and isn’t particularly good at being either. The game is overall mostly fun but the amount of annoyance and frustration encountered, many of which you’ve excellently outlined in both your posts, is too much.
They had this in OMD3 and it was incredibly fun. A number of traps had two final upgrades, but you could only pick one. In a number of cases, it changed the damage type to something else. The Ceiling Laser could apply fire instead of lightning, Brimstone could change from fire to arcane etc.
Yes I always changed my brimstone to arcane. that system is the same as it was in OMD 1, 2, and 3. OMDU you had a item you had to grind for that could be placed in the trap and change it to another damage type. Like a ice upgrade could be placed in most of the traps to change the damage to ice. The old OMD system you only had 2 choices and they are often not to change the damage type. The system in OMDD is......a watered down version of an upgrade system. The reason I think hunting for items is a good idea is after a week of game play you have all the upgrades all the skins and so on. There really isnt any goal to work for. you are even capped out on skulls at 99,999. So you can not even grind for that. So I would not mind having to grind for trap upgrades. It would atleast be a goal to work for.