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It was famous in arcades for being brutally hard. Few people ever beat it. In fact, back in the day, it was common to crowd around and watch someone play the game because:
1. It was the most awesome looking thing any of us had seen in arcades up to that point
and
2. Watching how the other person screwed up and died helped you learn a little bit of what to watch out for.
It's accurate. That's how it was. It was an incredibly unfair game.
I consider some scenes broken. Take the room with the pit and the chain. You have to move left to avoid the sliding floor before it changes, then use sword on the thing in the pit. However, if you don't move left before the next monster appears, you won't make it.
The Mud Men room has a up motion you have to do before the next frame even appears, or you won't make it. The player doesn't have time with the quicking cut to spatialy-orientate themselves, let alone recognise a threat and need for action.
The falling floor scene breaks the 180 degree rule of cinema: never cross the line.
I never once saw anyone successfully navigate the paddle room. I can't identify any visual or audio cues letting the player know when to move up. Can anyone tell me what it is?
It was a groundbreaking game, but honestly, it's terrible gameplay design all round.
Also, I wouldn't swear to this, but I think there is an audio que in the "whooshing" noise of the paddles that also tells you when you can safely move up.
I play on Arcade on Hard with no move prompts, and I've actually gotten good enough at this room that 80% of the time I can get through unscathed for the above reasons.
EDIT: But, yes. The paddle room ended many a quarter-run back in the arcades.
If this wants to emulate the game properly then they should enable difficulty settings, otherwise it's really only half way finished!
I thought you just waited until both paddles were synchronsed and then went. Thats what I do and it works pretty much 100% of the time.
You also get a huge number of points for getting through it !!! (Comparitive of course).
I've read that it's when both paddles cross the center at the same time. It seem's there's more than one chance to get it.
I remember from the arcade and Sega CD versions, hitting Up when Dirk puts his hand up in front of him with his fingers spread.
Now in the Steam version (Easy), I've found it works best for me when Dirk first makes a noise.
Your first move is in the drection of Dirk's sword (though you barely get to see it before you need to move on Hard). A very handy hint for reversible scenes.
Actually, there's a visual and an audio cue. You'll notice that when Dirk is waiting to run through the paddles, he kind of bobs up and down. If you watch closely, you'll see a couple of times when he bobs slightly lower (watch the position of his outstretched hands). When he's bobbing low, push "Up". Also, listen for a couple of times when you'll hear Dirk huff something like "hoo...whoo!". *Immediately* after he makes those sounds, push "Up". Listening for the audio cues (I run through after hearing the second "hoo...whoo!"), I hit it nearly every time.