Dragon's Lair

Dragon's Lair

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CHOPPED HOG May 17, 2013 @ 1:07pm
FPS cap?
What's the FPS cap for this game... will it let me play at 120fps?
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Showing 1-7 of 7 comments
Blade Runner May 17, 2013 @ 1:30pm 
It depends on how you set the shadows setting and the tesellation
D-ManOz May 17, 2013 @ 3:33pm 
15fps.
Kuehnau May 17, 2013 @ 3:40pm 
Originally posted by 410MaXiMuS:
What's the FPS cap for this game... will it let me play at 120fps?

This was literally a motion video game, it was like a cartoon that was written and animated. If I had to guess, like many films that were shot and produced, the FPS on it, is much lower then 120FPS.
Twelvefield May 17, 2013 @ 5:30pm 
Try 12 fps. The high standard for classical animation in North America is 24 fps, 25 in Europe. That's for a AAA project, and even then only for short scenes, on account of the expense. Dragon's Lair is definitely 12 fps, maybe 6 or 8 in some scenes that you aren't paying attetention.

The video was telecined to 30 fps for the original laserdisc master, but you cannot see more frames than were drawn by the artists.
VARANID May 17, 2013 @ 7:36pm 
it was animated wtih computers when i was a little kid. the game was based on laserdisc and the laser had to goto different sequences depending on the buttons you pressed. im positive its what ever frames per second a laserdisc is, minus some because of the primative animations
Der Ungrund May 17, 2013 @ 7:39pm 
I think the original poster is making a joke.

FPS are kind of irrelevant with this game. They animated it at a set FPS way back in 1983, so regardless of how fast or slow your computer is, it will be stuck at that FPS.
Stormspark May 17, 2013 @ 7:42pm 
Originally posted by Der Ungrund:
I think the original poster is making a joke.

FPS are kind of irrelevant with this game. They animated it at a set FPS way back in 1983, so regardless of how fast or slow your computer is, it will be stuck at that FPS.

Indeed, there really isn't any "FPS" to it because there's nothing to render. It's simply playing videos that branch depending on what buttons you hit. Kind of like playing a DVD.

That said...I don't know what FPS it was animated at. The animation was done by Don Bluth back in 1983. 24FPS is pretty standard for movies and TV shows...but it wasn't necessarily *animated* at that speed. As a person above me said, 12FPS is probably about right for the actual number of drawn frames.

Ironically, modern PC's are more than capable of reproducing the entire game in real time 3D (using cell shading to make it look like the original). It would be interesting if someone would do that someday, it would enable you to run it at 60FPS and would look a lot smoother.
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Date Posted: May 17, 2013 @ 1:07pm
Posts: 7