Dragon's Lair

Dragon's Lair

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digitalleisure  [developer] Jun 29, 2017 @ 11:22am
All New Update Released!
We're happy to report that we've finally overhauled the entire game. I know we're a little late from when we said we would have things updated, so thanks for holding out hope.

This version has fresh videos, menus and now works on Windows 10!
We've also added controller support, all new extras like 'Learn How To Draw Dirk' and even interviews with the creators.

For fans of the full Dragon's Lair series of games, Dragon's Lair 2 and Space Ace will also be updated in the coming weeks.

Thanks again for keeping classic games alive.
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Showing 31-45 of 149 comments
PirateEmcee Jun 30, 2017 @ 7:41pm 
Originally posted by digitalleisure:
Thanks for the reply @skru_loose. It was designed for and tested on 1920x1080 machines. What exactly are you seeing? Our machines all properly fill the screen so it would be great if someone can post a screenshots. Thanks! Again -- given the holiday long weekend we should have a fresh update late next week.

Unlike the previous version, this is correctly going full-screen (no window) at startup.

The "no cabinet" presentation runs the video letterboxed at not-quite-1920 x 1080 res. The registry entries seem to indicate it's running in 1024 x 768. And that seems correct to me, as far as the amount of screen the image takes up on my 1920 x 1080 display. It appears to have scanlines - or perhaps it's slightly distorted due to upscaling, depending upon the native res of the movie files - though that makes some sense to me if it's done to intentionaly evoke 1980's CRTs.

The "cabinet" presentation overlays a mock up of a DL arcade cabinet. The video image is, of course, still in 4:3 format but smaller to fit in the "cabinet window". Maybe that might be upscaled some - the size of the "cabinet window" increased - but my very limited so far playtime didn't seem to be completely troubled by it.

I do think I prefer the "no cabinet" presentation, though that might be simply because I'd just rather have the physical cabinet. Or maybe the "cabinet" has things displayed that draw my eye because they're somewhere I wouldn't expect to see them if I were playing a real cabinet, where they'd be below my eyeline on a real cabinet. I'm not sure about that. I think maybe just a scalable cabinet might work. Perhaps two or three variants of a "displayed video is X x Y res" sort of thing? I don't know. That might be far too much trouble for too little reward.

The Steam Overlay doesn't appear to be working correctly. I've confirmed that Steam, itself, has the Overlay enabled and also that the DL program, itself, has it enabled. And it is working, currently, with multiple other games I have installed currently. I'm unable to call up the Overlay during gameplay and it's not allowing for in-game screenshots to be taken. That's the biggest reason I don't have screenshots yet. I can work around it, but, since that's a reportable issue, I figure I'd mention it too.
JoeSkeeRock ✞ Jun 30, 2017 @ 7:53pm 
Please just add an option to select your prefered resolution and an option to disable the on screen controller helper. That would fix it for me.
PirateEmcee Jun 30, 2017 @ 7:58pm 
Originally posted by JoSkeeRock:
Please just add an option to select your prefered resolution and an option to disable the on screen controller helper. That would fix it for me.

Do you mean the movement guide? That can be disabled in options when you start the game. If you're referring to the screen flash that tells you where the action might lead...it's been a LONG time since I was a wee lad playing this in the arcade, but I'm pretty sure that's part of the original game, itself. I could be wrong about that, though.
PirateEmcee Jun 30, 2017 @ 8:23pm 
Ok. I think this should do it.

Aside: I just started my copy of Terraria to verify that my Overlay is working correctly. It is. I was able to take screencaps through Steam. I'm not sure if y'all are looking to use Steam Overlay or not with DL, but it doesn't appear to be working at this time.

Anyway.

Here[imgur.com] are images of the Main Screen, the opening movie without the "Cabinet" display, and the opening movie with the "Cabinet" display.

Now that I've been able to compare images with and without the "Cabinet", it occurs to me that the "Cabinet" is cropping the sides of the movies off. That's definately not a good thing, and also makes me realize I was wrong in my earlier assumption that the playback on the "Cabinet" was formatted to 4:3 since the cropping means it couldn't be.

Now...it has been an awfully long while since I last had this game in front of me (I was six when it came out originally), so it's also been a while since I played it well enough to get farther into it.

But...did this get tested enough so that we know for sure nothing important is being cropped off the sides on the "Cabinet" play? That could be bad, if not. You may wish to consider reformatting the video play so that it's formatted correctly for this, or just widen the "screen" so that it's not cropping the sides artificially. The latter is probably the simpler solution.
Last edited by PirateEmcee; Jun 30, 2017 @ 8:26pm
During the last room of the Lizard King stage, you can just press Sword, even if it asks you to push down.

Also the Bat level, you can push left even if it asks you to push up when you jumnp over the missing steps.
Last edited by /\valanche /V\aster; Jul 1, 2017 @ 10:41am
Nick Bluetooth Jul 1, 2017 @ 12:29pm 
I've also been getting the "Cabient" typo mentioned earlier in this topic.
BridgetFisher Jul 1, 2017 @ 6:46pm 
Before porting to other platforms:
Notice now when playing there is a big black box and huge black bars on the screen in full screen. How can we get the game full screen with the arcade cabinet look?

Love the update and the extras menu is AWESOME! Most games just chuck it in a folder and we forget about it, having it accessible in game is great!!!

Love the arcade cabinet idea, is it possible to say its so awesome would love if the joystick and buttons could mimic our movements!

Sysgen Jul 1, 2017 @ 10:36pm 
Originally posted by Avalanche Master:
During the last room of the Lizard King stage, you can just press Sword, even if it asks you to push down.

Also the Bat level, you can push left even if it asks you to push up when you jumnp over the missing steps.

I'm pretty sure the original game (monitor on top of cabinet) which I finished in front of an audience no less at a mall had a few instances of alternate valid presses.
Last edited by Sysgen; Jul 1, 2017 @ 10:38pm
enzyme1 Jul 2, 2017 @ 1:28am 
Appreciate the update, but the new overlay seems to be slowing everything down, making it perform worse than before the update. The animation is too choppy, and seems out of sync with the player's actions. I tried with both a controller plugged in, then just the keyboard, and it's the same result. With so many frames missing, along with the stuttering, it messes up the gameplay.

I hope this could be better optimized with full screen support.

The animation of the flames hitting the door (horse level) is cut shorter than usual.
enzyme1 Jul 2, 2017 @ 1:20pm 
I find that playing with the mouse instead of using the keyboard or gamepad is most accurate to my reflexes, but it seems like the animation was never properly ported into this version. I also have a decent PC which plays 98% of the most CPU demanding games on Steam.
chewdogchew Jul 3, 2017 @ 5:51am 
Here's my minor issue...
Extras - Watch Game - Play All.

It doesn't start at the drawbridge where Dirk actually enters the castle anymore ?
Instead now it just starts in Yellow Room. (My 4 year old picked this up right away!)

Still, I'm glad to see this game is getting some love and I too hope the other issues mentioned above are addressed. Thanks.
digitalleisure  [developer] Jul 3, 2017 @ 11:18am 
Thanks for the posts and feedback. We're prepping an update which will have some obvious items corrected. We're reviewing the resolution -- perhaps we'll just add a selector. Cheers!
Beemer Jul 3, 2017 @ 11:25am 
Same issue in the linux version. The drawbridge scene was shown once as a turorial, but now new games skip that scene, which is unwanted behavior.

Originally posted by Tate:
Here's my minor issue...
Extras - Watch Game - Play All.

It doesn't start at the drawbridge where Dirk actually enters the castle anymore ?
Instead now it just starts in Yellow Room. (My 4 year old picked this up right away!)

Still, I'm glad to see this game is getting some love and I too hope the other issues mentioned above are addressed. Thanks.
AWPC Jul 3, 2017 @ 3:35pm 
Originally posted by digitalleisure:
Originally posted by AWPC:
Thanks for the update but the Xbox 360 wireless controllers does not always work at all. Sorry to complain but you need to do some more QA sometimes it works sometimes it stops working or there is a massive lag so you get killed as your gamepad input is ignored.

The game was tested primarily with the Xbox 360 wired controller. Moves are extremely tight in Dragon's Lair and any signal delay could result in a missed move. We can review the wireless handling but the nature of the game being an FMV may never be fully solved for wireless.
Thanks for replying. You need to QA this update some more! the wireless 360 controller does not work properly not only that I also get a black screen after dying on Home mode I cannot even get past the 1st scene! Please can you go away and do a LOT more QA before releasing a broken for many update.

Thank You
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