BlazBlue Entropy Effect

BlazBlue Entropy Effect

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Does this feel less repetitive than Dead Cells?
I really enjoyed 20XX for the meta progression and perma upgrades. Dead cells was good but without base stat upgrades it felt like a chore repeating the same levels while hoping for good item drops.

I understand Dead Cells has more content with ng++ but I prefer most if not all content packed into an ng run.
Last edited by ZTylerDurden; May 8, 2024 @ 6:26am
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Showing 1-7 of 7 comments
Yoloomniwax May 8, 2024 @ 12:24pm 
Depends if you are talking about maps it gets boring after a while but I believe that the combat is pretty fun.

What I mean in more detail:

Levels
-The level themes are always in the same order

-The map layout(I think thats how you say it) is different but it isnt random so after a few runs you will notice that these repeat.

-And at the end of each theme you fight one boss, there are two bosses that you can encounter in each theme. They are picked randomly and each is unique in their way.


Evotypes (A.k.a. Characters)
-The Evotype you pick at the beggining of each run plays differently from one another.

-At the beggining of a run each Character has a passive ability, active ability, and normal/aerial attacks (Some characters have a few more/different things in their default kit)

-Characters are unlocked with "Evotype Analisers" (dont sell these until you have all the characters), which can be earned by playing the story or through the in-store (You can use credits that you gain from playing the game.)

-You can watch an introduction of each character before buying them (and I think that you can test the character before buying, but I am not sure, just look below the characters there must be an indicator of what key you need to press))


Potencials
-Each Evotype has something called "potencials" which are unlocked by killing bosses, completing potencial spaces, purchasing them from the store or earning them in Sortitio/Event spaces.

-Depending on the Evotype you are playing with, the potencials that appear will be different.

-The potencials give Evotypes new moves or upgrade old ones. For example: you have a new attack in the air, or your abitity now doesnt get cancelled when you dodge.

-Sp attacks: theses are unlocked through potencials and are pretty powerful, but they have their own energy pool "Sp" (Special points). Which are gained by doing specific actions (using an abilty, or a certain action)



Tactics
-Tactics are elemental abilities ( the elements are: Fire, Ice, Electric, Light, Umbra (Dark), Toxin, Blade)

-The tactics are gained by completing a room of their respective element.

-After being unlocked tactics activate by doing different actions:
Attack
Skill
Dodge
Legacy (I will explain this later)
Summon (It activates automatically when enemies approach except for "Fire Summon Tactic: Mine")

-Tactics, after being unlocked, can be evolved three more levels (most tactics) and these levels work like a "skill tree". But the fourth level has a pre-requisite of you having another tactic to unlock it, this fourth level tactic is called "Double Tactic"



Legacy
-After you finish a run (doesnt matter if you die or win), you will be given the option to choose two tactics that you have collected to create a legacy.

-After you create a legacy you can choose to equip it in your next run (But if you are going to play with the same evotype this wont be possible)

-Each Legacy has an active ability, a passive ability, and the tactics you chose previously. The active and passive abilities depend on the evotype you used to create that legacy. After equiping the Legacy and starting the run these(active and passive abilities, and tactics) are activated. But if you have a level 2 or higher tactic without its level 1 counterpart, it won't be activated until you get the level 1 counterpart.

-You can equip two legacy's at most per run.



Stuff that I forgot to mention
- When you get a tactic or a potencial you have three options to choose from.
- There is a way to make the game different by using the Entropy Modifiers (which makes the game more difficult (make sure to be on hard for this to enable), you can add timer, increase enemy damage outpput, reduce the amount of choices you have)


Conclusion:
As long as you dont allways use the same builds you will end up having a lot of fun. And dont forget to use the Entropy system if you feel that the game is getting too boring.

Also if you have anymore questions, just ask, I'll try to answer!
(I just realised that I made this too long, sorry!)
DoubleDeputyD May 8, 2024 @ 12:43pm 
The amount of variety is primarily on Tactics unfortunately the amount of stages & bosses are immensely lacking even there so called Boss Rush highlights this issue alot. If you see all the Tactics & have played all the Prototypes like I have you'e likely have played at least 50 hours ish or so and by that point theres not much left to do if you maxed everything out.
Yoloomniwax May 8, 2024 @ 1:34pm 
Originally posted by DoubleDeputyD:
The amount of variety is primarily on Tactics unfortunately the amount of stages & bosses are immensely lacking even there so called Boss Rush highlights this issue alot. If you see all the Tactics & have played all the Prototypes like I have you'e likely have played at least 50 hours ish or so and by that point theres not much left to do if you maxed everything out.

Dont forget about the Potencials, Legacies and the entropy system!
DoubleDeputyD May 8, 2024 @ 4:44pm 
Originally posted by Yoloomniwax:
Originally posted by DoubleDeputyD:
The amount of variety is primarily on Tactics unfortunately the amount of stages & bosses are immensely lacking even there so called Boss Rush highlights this issue alot. If you see all the Tactics & have played all the Prototypes like I have you'e likely have played at least 50 hours ish or so and by that point theres not much left to do if you maxed everything out.

Dont forget about the Potencials, Legacies and the entropy system!

Yea i spose but i wouldnt say theres still enough to play endlessly. I only put down 200+ hours due to the continous updates from Early Access to now & for research.
WardPhoenix May 9, 2024 @ 10:10am 
I like this game more than Dead Cells, which was too reliant on RNG to have a decent run (and also poorly balanced). Here, unless you have the Debuff and/or Potential Entropies, RNG will not ruin a run.

And the game has a lot of content if you like to challenge yourself.
Last edited by WardPhoenix; May 9, 2024 @ 10:11am
Mumrah May 16, 2024 @ 7:17am 
Are there any plans to add more stages/layouts/rooms/levels/zones/areas?
DoubleDeputyD May 16, 2024 @ 8:58am 
Originally posted by Mumrah:
Are there any plans to add more stages/layouts/rooms/levels/zones/areas?

In maybe a years time hard to say how long it may take. Rooms they add periodically.
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Date Posted: May 8, 2024 @ 6:25am
Posts: 7