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I remember in the Beta we also couldn't get up there for a while.
Maybe keep progressing.
I actually kinda hate almost all of the changes. Like, who asked for all of this? The game was fine back in August/September. The more they rolled out, the less I wanted to play. This update being the worst. Welp, back to playing other games for now haha. Hopefully they revert some stuff and fix others! It was a good game.
the stanley parable ultra deluxe dove into this topic in it's "memory zone" gag. if you havent seen it, i highly recommend at least watching a video showing it, or playing the game yourself, cuz it showcases the cause and effect of listening to the wrong people.
and trust me, coming from a Project Moon fan, I've seen firsthand the results of when that happens...
Why is it blue?
also, the entropic system was one of the things they removed, instead putting the corruption effects as risks in gambles for event spaces. again, the entropy system was fine,
Maybe is because I don't fully understand all the systems yet (since they're poorly or not explained at all), but it makes me feel like I have less choices now on how to play. Even accounting for RNG, the old version was consistent : You get tactics whenever you clear a room (if you've filled your Exp bar), after that you get a choice of 3 rooms and what you get out of them is very clear and you weight their benefits against entropy and how you want to build and make a decision. Now I have no idea what's going on, sometimes I get only 1 choice, sometimes I get 2 or 3, sometimes that choice is an upgrade, sometimes it is a room type. I have no idea what determines what and it just makes the run more dependent on RNG than before and more boring since I have less choices to make.
Life essences are fairly useless now given how limited they are and they don't even recover full HP, just up to 100% which barely means anything now that the game is more focused on bloating that Max HP % instead.
There's still that NPC that tracks how many tactics you've acquired but I don't think you get anything from it anymore? The old system was just fine, it made the early game more interesting by making you try new things every run and rewarding you with character unlocks along the way to keep every run fresh.
And I'm not deep enough into it to tell yet, but I believe the old arena system is gone? And in its place is that weird coop system? At least keep the coop separate from the main game and let us keep the old arena, I liked my runs feeding back into it and progressively allowing me to unlock more characters. The game is not nearly popular enough to support an online system that gives you in-game rewards, a lot of people are gonna be missing out on this source of game progression.
And yeah, don't even need to elaborate on the mind training system, everyone already knows why it sucks. It's grindier, it's convoluted, and once again, it gives you less choice of what and when to get.