BlazBlue Entropy Effect

BlazBlue Entropy Effect

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Scarecrow Jan 30, 2024 @ 7:10pm
5
3
1.0 is unfun
Title says it all, 1.0 feels like they took everything fun out of the game and made it worse for no reason other than to change things, potential synergies are gone, progress is reset, the new UI looks like ♥♥♥♥ and is basically illegible most of the time, the combos don't flow well anymore, the new inputs feel like ass, what was the point of this? Was Taokaka worth this? Instead of making event rooms good you just force me to take them now? Corruption is just gone? This is like a worse game in every way to what I had like less than 15 minutes ago.
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Showing 46-60 of 63 comments
Dancing Kitsune Feb 1, 2024 @ 8:30am 
Originally posted by Mellis:
Try ticking up that hp entropy a notch or two and see what people are talking about when they talk about dodging being scuffed, bosses having too much hp for how much damage we are able to do. I had a pretty good nu-11 run and chewed through most of the game with everything set at 1 instead of zero and then you get to susano and find out hes got nearly 500k hp while im still hitting for 200-300.

Just face it man, they ♥♥♥♥♥♥ up lol. At ABSOLUTE BEST, they need to put the damage potential thing BACK in the game because its not fun hammering a 500k hp sponge for 20 minutes only to lose because even though you're dodging, you're still getting hit due to this game's ridiculous love of lingering hit boxes that still hit you post dodge.

They already posted that they'll work on the Entropy buffs/debuffs in a patch tomorrow, and that's okay, some things would need adjustment still - but that's just number tweaking. But overall most of the changes are for the better/more QOL than before, so I still see it as a win.

I've not had much issues with trying to dodge and still being hit, but it might be just because I mostly play Hakumen who just parries instead of dodging most of the time, would need to check it more on more squishier characters lol.
Originally posted by Dancing Kitsune:
would need to check it more on more squishier characters lol.

There are no "squishier" characters now. The 3000 HP Hakumen and 2700 HP Kokonoe are history. Everyone's starting HP seems to average around 1.500.
Dancing Kitsune Feb 1, 2024 @ 9:15am 
Originally posted by The nameless Commander:

There are no "squishier" characters now. The 3000 HP Hakumen and 2700 HP Kokonoe are history. Everyone's starting HP seems to average around 1.500.

In terms of raw HP - yes, but Hakumen has 2 universal upgrades that reduce damage taken while super armored (which is all of the time, lol) which I take every run. Other characters don't really have that x)
royba607 Feb 1, 2024 @ 9:36am 
I feel like the potential system feels better now, they actually kept potential synergy, but it's not shown well.
When you can get a synergy, it will show in super small marks under the potential that you can get. They have the same effects as before "size increase of .... also applies to ...."

I personally like many gameplay changes, but I feel like aspects have become even more shafted than before. You pick ice dash? Now every single ice aspect will be for dash alone.
Lag has gotten worse, input buffering has become insane to the point when you can't combo different moves without literally standing still in between.
The new character feel like ♥♥♥♥ right now, no damage on anything except her basic attack dash spam.
Hakumen is still broken as hell, almost beat the final boss on my second run with him while I wouldn't get that far after hours before.

I absolutely LOATH the new permanent progression now.
Why remove every single fun and unique part and just make it health and small impact gems?
Not giving higher odds for rarity, or revives seems so dumb.

I do notice in the comments that many people didn't notice you get 3 rerolls for potentials.
Toxi The Vagrant Feb 1, 2024 @ 10:11am 
Originally posted by WereChicken:
Remember, if you want the devs to listen make sure the games rating keeps falling. It's already fallen from overwhelmingly positive to mostly in a day. Hopefully by the start of next week it'll be on mostly negative and then I'll bet the devs are willing ro back down and reverse these awful changes.
Ooor their reportedly trigger happy publisher will just abandon it and you'll be stuck with a game you can't enjoy without rolling back to the beta? If you want them to back up you want to aim for mixed in this scenario.

To put my hat in the ring (kinda), I generally don't care how drastic any given changes are as long as it feels fun to me, though if they plan on sticking to the current system, I'd like gems which give specific perks to specific evotypes, like one that gives Jin on-hit cancels when equipped or if something more general is wanted by the dev team, a gem that extends projectile range.
Last edited by Toxi The Vagrant; Feb 1, 2024 @ 10:20am
SharkChibi Feb 1, 2024 @ 11:37am 
Originally posted by Kal:
Honestly, not sure what happened with the 1.0 update there. It feels like synergies don't escalate as quickly - if you can still call them that, combat ends up a lot less flashy and as a result damage seems to have fallen off a cliff. It's just overall slower as a result with me spamming the same moves way more than I did before.

It's not a bad game by any means but it fell from near perfect to eh, it's okay.

Definitely the scaling has changed.

In EA after unlocking/upgrading all Tier 4 upgrades and having a few preferred legacy options you were pretty much 5 steps ahead in snowballing your damage. Gold tactic starts are pretty much guaranteed on the first level up and really just needed the potential rng to be in your favor.

The potentials in EA escalated our characters performance WAY faster since most of them felt like universal upgrades like in 1.0. If you get 2 preferred potentials with tactics supplementing them after beating stage 1 you were pretty much a death machine.

In 1.0 potentials were broken down a little to select specific upgrades in order to have clarity on your build path. This is true somewhat, but doing so made previous potentials that were universal or generally synergize with everything into singular upgrades. This slows down the scaling, but also makes some skill benefits exclusive to one another or an input error until you get to the later stages of 3-4.

Example again is with Triple Dash. In EA this would cover all dashes and all dash abilities with text dash would work with one another. In 1.0 each potentials for dash has their own upgrade for dashing trice. In 1.0 Dash blink may not be considered as Dash break super armor (Still Observing this please correct me or add onto ). This just makes it a little longer for you to turn into a death ball and somewhat changes your move set inputs that we were used to into the later stages of 3-4.

To conclude the End End game loop is pretty much the same but getting there compared to EA is little bit longer. Reason being are the AP dump for lvl 55 slots, Unlocking/Upgrading Mind Crystals , getting enough fragments, Entropy Modifier which require total fragments collected. Once you get enough it will relatively feel similar, hopefully, maybe, idk up to you after all that. An advice would be get all the ap, conversations/quests to get ap, and mind challenge rush. On a good weekend you can get a good amount done and hit 15-25 on the Entropy Modifier.

My thoughts or changes for future:

1. Change 1 selection rooms to 2 and replace HP/MP rooms to tactic ascension or tactic selection.

2. Lower a little bit of the AP cost to upgrade mind crystals. maybe 1500?

3. Omega Level (Stage 5) Change the reward for the Blue Triangles to exchange points. HP/MP is kinda meh for a room reward at that late in the game
RedThePro Feb 1, 2024 @ 1:55pm 
Originally posted by Mr. Pharaoh:
Oh no...I just noticed the update and got excited...Did they really remove corruption and change the gameplay that much?

yes they removed corruption, made it very very simple to get specific builds as every elemental thing is now in rooms literally named by the element, for some reason skills auto activate from random things like dashing so i keep dying unfairly to my skill auto activating while trying to DODGE bosses, reset like fckn everything, even tho the say you get all your prototype analyzers and whatnot back you DONT get them back its a lie or they just F it up, its honestly not a good game anymore its not much fun anymore only the music slaps now
2cide Feb 1, 2024 @ 2:00pm 
bro you can jump cancel roll into roll now
skill issue xD
2cide Feb 1, 2024 @ 2:01pm 
oh yeah and they probably removed corruption because you could ignore it through 70% of the game and still do well. I always max corrupted for lulz.
Neocronic Feb 1, 2024 @ 2:17pm 
Beat game from first try at Es, dont know why everyone complain bosses hit hard or there no 5 mixtures, this perfectly doable even if you dont know how to play literally
https://steamcommunity.com/sharedfiles/filedetails/?id=3151964287
Tsubear Feb 1, 2024 @ 2:27pm 
I've played a decent amount of this in early access and now after release and I agree, 1.0 is unfun. Losing all of my progress sucks a TON but I can deal with that I guess. Combos are not as smooth and boring (Just spam attack and dodge and you are pretty good) they changed the dodge and now you can barely dodge thru guys or over guys. The skill/potential changes make everything strange and kind of hard to understand. Combat is fine, bosses are a little bit scarier but nothing huge imo. Making it so you can hold more healing is nice, if it ever showed up. To me this update seems like a huge uneeded change for the most part but we will see how things go. Still like the game just really dislike the updates.
Nocx Feb 1, 2024 @ 3:05pm 
Originally posted by WereChicken:
Remember, if you want the devs to listen make sure the games rating keeps falling. It's already fallen from overwhelmingly positive to mostly in a day. Hopefully by the start of next week it'll be on mostly negative and then I'll bet the devs are willing ro back down and reverse these awful changes.
Yes, hurt sales so the devs can continue working on it with less resources...Man, why didn't I think of that
Toxi The Vagrant Feb 1, 2024 @ 6:31pm 
Uh, question for everyone complaining about a damage and attack pace nerf, did you all happen to notice a difficulty toggle in the settings during startup? The ones for stuff like VA language preferences and stuff?
Scarecrow Feb 2, 2024 @ 11:03pm 
Originally posted by White Void:
in short. Hard > unfun ❄️
It's not hard, it's if anything easier.
Originally posted by Neocronic:
Beat game from first try at Es, dont know why everyone complain bosses hit hard or there no 5 mixtures, this perfectly doable even if you dont know how to play literally
https://steamcommunity.com/sharedfiles/filedetails/?id=3151964287

reach at least Entropy 75 and you'll change your mind buddy :dos2skull:
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