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1) enjoy playing roguelite games
2) don't expect a continuation of the story from Centralfiction.
1) Rougelite wasn't my usual cup of tea but I'm willing to give a try
2) Is that BB face I'll buy it(sadly the price for beta is to high for me so that my point "is the game wort it?")
Might want to wait a bit. 1.0 will release in a week and there will apparently be a release discount.
Worst part is, it's barebones AND it's about to release.
They're adding one new character and that's it. The "Story" which is just gibberish at this point, is completely skippable. There's literally no substance to it.
Imagine the worst written weeaboo garbage you could ever conceive, then strip away half of it. Then add a bunch of bad translation work. That's BB Entropy Effect. You get about 5 hours of gameplay and then everything else is just "For funsies" because there's nothing left to unlock.
It's not worth $20, let alone what it's going to be AFTER the price hike (Which they did after promising they wouldn't.....so you know, it's THOSE kinds of developers. The one's that lie through their teeth and don't deliver on promises. Kinda like Igarashi. Must just be the "culture".
It LOOKS cool, it plays well, but you start to see how simple and easy the game is, and it just doesn't make for a good beat'em'up OR a good roguelike. I was able to beat the game with every character except ONE on my first try, and that was because I tried to block an attack with Hakumen...... that punishes you for blocking it, with no real warning as to why or explanation as to how it works that way, considering it's the only attack in that game that acts that way on being blocked.
If you want a game that does what BBEE set out to do, but actually achieves it's goal of having a good beat-em-up style roguelike? Go play Astral Ascent. That game has hundreds of hours of replay value compared to this game's like.....10, tops?
Oh snap combos that are easy to do instead of combos that require you to memorise elaborate series of moves and timings. Shock, horror. The difficulty in making the inputs is what makes combos really combos, after all. It's not like combo is just a combination of various attacks or anything.
Dude, nobody cares that you've got an elitism fetish. The game is fun. It lets casuals experience bits and pieces of fighting games that are really cool in an accessible format. That's something that BlazBlue has been trying to do since its inception with simpler move combinations. That's why it's a great spin off of BlazBlue: it maintains the spirit of accessibility and letting new players enjoy fighting game stuff.
You know, you don't have to play this game. BBCF has between 200 and 400 regulars playing during prime time, might wanna stick to that.
You'll be waiting a LONG time. I'm not using Twitter, Reddit, Facebook, Instagram... this platform is where you'll find me and nowhere else. So I'll suggest you here and now to give "Oblivion Override" a go if you want a more difficult roguelite. It has NINE difficulty levels (8 plus the default one), it starts being outright brutal with the fifth or sixth. It's not Blazblue but it might scratch that itch this game can't.
As expected of the mature, wizened veteran of the hardcore super tough fighter games where you perform combos via a series of inputs to get multiple hits on your enemy, as opposed to the juvenile Entropy Effect in which you perform combos via a series of inputs to get multiple hits on your enemy.
Remind me again, what's the difference?