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its really quite easy to pick up you shouldnt worry to much,
you can have really easy runs as well due to the nature of rogue likes building a good build is more important than just raw skill ,
At least going by the player base either SF VI or Guilty Gear Strive. But if the OP is more into classic anime fighters, I would suggest waiting for the upcoming Under Night in-Birth sequel. Under Night in-Birth is pretty accessible but the presently available games don't have a rollback netcode, which isn't doing favors to the already low player count.
Research is key. Fighting games are a big money and time sink, so it's important to choose carefully.
Tbh if you wanna get better at fighters, the best place to start is single player content in your favorite game, or play with friends on the same level as you
It plays NOTHING like a fighting game.
Most fighting games use 4 to 8 buttons, as well as motion inputs, this uses 4 buttons, no inputs, and you can win by just mashing light attack and jumping at the right time. It won't teach you fundamentals or spacing, how to properly read situations, ect.
Like others have said above, the only way to get better at a fighting game is to just play that fighting game. And really, that goes for ANY fighting game.
If you want some good fighting games that have RPG mechanics to give you a little more to "play with" while you learn, Might I suggest Persona 4 Ultimax, Guilty Gear XX Accent Core's survival mode, or Street Fighter 6? All three of these games feature really solid AI at the higher levels, without outright just trying to cheat the player. (With maybe a handful of exceptions in SF6's post-story quests.)
It really depends on what style of fighting game you want to play. Strive is also incredibly simple to pick up and play. Possibly one of the easiest fighting games to get into, as the entire game is VERY normals focused which is super good for new players.
A lot of players feel pressured to learn all these long combos and technical inputs, but that stuff will come on it's own after you learn how to fight using normals and taking it low and slow.
This game is more like ICEY or "2D Devil may Cry" than a fighting game, and it won't do you any good if you're trying to learn how to actually play a fighting game. It's a great game, don't get me wrong, but whoever "Skooch" is, they're clearly not well versed in game genre's.
I dunno if I'd say fighting games are a "big money sink."
You can get some REALLY damn good fighting games on steam for anywhere between Free~$10, and UNIST is hardly a technical nightmare to play as a new player, but it can quickly become one since the player base is made up of mostly UN/MB vets.
Especially after some of the mobility nerfs, new players have less Unga for the Bunga and while it promotes healthier habits, it can also lead to situations where new players feel like it's very stiff compared to some of it's prior patches.
If you're absolutely new to fighting games, I'd generally suggest to go for something mainstream like Street Fighter or maybe Strive, since it's pretty much Anime-fighter-lite compared to the other GG/BB games.
I mean, I'd say that if you legitimately want to improve at fighting games without crutches or stats, Strive is the way to go. It's simpler, and has a more straightforward arcade mode with more to do.
If you want RPG mechanics and just want a "single player fighting game" then go for BBCF or SF6. SF6 is pretty much identical to strive in it's modes, with less content currently (Still gotta wait for "Super Street Fighter 6: We done did arcade edition again, again." before it starts getting comparable). The "Story" mode has so many options to just cheese fights and if you're not going for 100% completion it lasts like 7-10 hours.
Like, Strive's Arcade mode and survival mode can at least teach you how to be responsible with meter and life, since you can't get true endings without pretty much perfecting the entire run.
Meanwhile, SF6's "story mode" teaches you a lot of bad habits and tries ceaselessly to push you into using auto combos, which cause you to lose damage and meter compared to actually just learning the inputs for those same identical combos. It teaches bad habits and plays more like a beat-em-up than a fighting game, given that most enemies go down in 1-2 medium attacks.
Both are fine, it's just based on what type of "practice" OP really wants.
If they truly want to improve at fighting game fundamentals, -STRIVE- is where it's at.
If they just wanna play ANYTHING that's remotely fighting but will let them heal their way through tough situations, SF6 is where to go.
If they want a really deep RPG-like experience while staying in the Airdasher lane, BBCF or P4Ultimax is also a good choice, and tends to be cheaper than both of the above.
If you want to ease into fighting game execution like motion inputs and special cancels, try Granblue Fantasy Versus' Storymode or Guilty Gear Judgement on PPSSPP, they both play like beat'em'ups but add a lot of regular fighting game mechanics to the usual beat'em'up gameplay loop.
I'm a huge fan of this very specific niche, so some similiar titles who are still more on the beat'em'up side are Streets of Rage 4, Fight'n'Rage and River City Girls.
If you're into fanmade stuff you could try Final Fight LNS' huge roster if you download a save.
Guilty gear Isuka does what judgement does but better and with MUCH harder content.
Plus, Fun little fact: It's the first appearance of Dragon install Ky 👀
It's a secret boss where you have to fight Dragon Install Ky AND Sol at the same time and it's the only game that physically made me BLEED while playing it. I had a knockoff PS2 controller and I broke the D-pad mid fight and shredded my thumb into the pad but didn't even realize until my mother came in and screamed like a banshee about all the blood all over my hands
I was so lost in surviving as chipp that I never realized I was even in pain until she pointed it out and then I was like "Oh.....dang.........OWWWWWWWWWWWWWWWWW"
Also, SOR4 is good but it's still much more leaning on beat-em-up than fighting game, but it is kinda fun. (They sadly nerfed the game and made it slower post launch. It used to be faster and ToD's in PVP used to be a thing. They weren't easy to do either, but people complained so much that they just nerfed every character into the ground and made it way too slow. It went from being a high speed combo-based game into being SoR1
Though, I know what you mean. It's REALLY hard to find beat-em-ups with actual fighting game inputs. I'd KILL for someone to make a game that mixes fighting games and rogue elements properly.
Like imagine a Rogue-like where every room is a 1v1 fight, but your rewards are unlocking new moves and passives as the run goes on until you end up fighting bosses that aren't just input reading nonsense.
Bonus points if you could customize your character's appearance, gender, voice, ect.